Now DarkPlaces is not crap. Have you actually seen what it can do?
Nexuiz is a great example of Darkplaces at work:
http://www.alientrap.org/nexuiz/
Also have you seen scar3crow's screenshot's of DarkPlaces
viewtopic.php?t=815
Moderator: General Discussion Moderators
Master of the Mask
Lead Programmer
And the last time I checked, there is also a search functionIcer wrote:are you calling me a noob dumbo? i only suggested this, the last time i checked this was the SUGGESTIONS FORUM right? so get over it.
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That's a little sad people. Transfusion should'nt have to go to other projects to show off DP. I know all you blood types out there are a little nervous about 8 bit textures on DP but cmon'! Most of the pics up now are from Transfusion 0.87!Now DarkPlaces is not crap. Have you actually seen what it can do?
Nexuiz is a great example of Darkplaces at work:
http://www.alientrap.org/nexuiz/
Also have you seen scar3crow's screenshot's of DarkPlaces ?
viewtopic.php?t=815
Master of the Mask
Lead Programmer
Hmm, that would certainly make for awsome screen shots. To be honest I'd rather hide the texture flaws with good ol' q2 colored lighting.The idea would be to push the limits of what DP can do. Except that beyond enhanced architexture and lighting, I'd realy like to see well places examples of normal mapping. (The light debth illusion you see with the Doom3 and new Unreal engine demos, for thoes who dont know.) Stone carvings, tree bark, things of that nature.
I agree. I'm just thinking in terms of how the maps look in 3d lighting. In mapedit the mapper can alter the appearence of a tile from + x number to -y number. In otherwords every single tile in blood has been altered from its average. when a transfusion mapper slaps converted tile 0222 on some vertices, its simply the *averaged* tile from blood. So no- Transfusion will never *feel* like blood. I'm no fan of depth lighting, bump mapping and so forth.Anyways I think the maps should stay exactly the same as they were in Blood. Except for odd bugs like that one map with the floating pot (I forget which one)
Not anymore. Beta3 was the last release based on q1 bsp format.Escorter wrote:it uses the old Q1 map format

