Cube

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DustyStyx
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Cube

Post by DustyStyx » Fri Apr 07, 2006 03:44 pm

Has anyone played around with the game/engine Cube much? I just stumbled across it today. Thiking about it now, I think some one did mention it previously. Anyway it has in game map editing, gameplay seems nice, verry fluid, needs crouch :P

Link - http://www.cubeengine.com/index.php4
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Willis

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Post by Willis » Sat Apr 08, 2006 03:55 am

I haven't played with either, but its successor is now out as well
Sauerbraten
Anonymous

Post by Anonymous » Sat Apr 08, 2006 03:38 pm

[deleted]
Last edited by Anonymous on Tue Dec 12, 2006 12:59 am, edited 1 time in total.
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Necrosis
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Post by Necrosis » Mon Apr 10, 2006 11:10 pm

Couldn't get it to work right, haha. I just suck. :P
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Post by leileilol » Tue Apr 11, 2006 08:11 am

it should be noted, that on a powervr kyro2, all weapons discharge in your own face.
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Post by Tchernobog » Fri Dec 05, 2008 11:59 pm

Cube is a great game and engine, shame it does not get as much attention as the free software idtech engines (though I love ioquake3). Have not really tried Saurbraten yet...

If you want to play it on Linux, just use the Loki installer:
http://www.liflg.org/?catid=6&gameid=67
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Slink

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Post by Slink » Sun Dec 07, 2008 12:51 am

OMG this engine looks phenomenal, and apparently runs very well... downloading...

Screen shots: http://sauerbraten.sourceforge.net/screenshots.html
Home page: http://sauerbraten.org/
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Slink

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Post by Slink » Sun Dec 07, 2008 05:27 am

Well, I checked it out and it seems to have the makings of an adolescent engine. The geometry system is simple and efficient--perhaps too simple. I don't know about that one, but as far as other things go, it seems to make generic use of DirectX 9 stuff, and just doesn't seem to compare to the developmental capability of such engines as Darkplaces. However, that could just be my short-sightedness.

I must say, the "editing mode" is terribly interesting. I urge you to check it out.

-Slink
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Slink

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Post by Slink » Sun Dec 07, 2008 10:08 pm

In addition, i have posted a zip file containing screenshots (3.08 MB). EDIT: These screen shots were rendered on my GeForce 7600 GT, running a very nice 75fps at 1024*768. I also tested at about 69fps at 1280*1024.

I would also like to add that this game (Sauerbraten) lacks a physics engine, and is apparently still an early version, but it is still rather "solid".

Player collision seems perfect.

Graphic effects seem to be implemented well, including parallax mapping, bump mapping, real-time lighting with soft shadows, bloom, glare, reflection, refraction, blah blah go download it.

Netcode seems super good, but the game play of the FPS game is the opposite of fun. Still, I want some people to try it with me.
Last edited by Slink on Mon Dec 08, 2008 06:00 pm, edited 3 times in total.
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DustyStyx
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Post by DustyStyx » Mon Dec 08, 2008 03:04 pm

Sounds like it's not changed much in 2 years.
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Slink

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Post by Slink » Tue Dec 09, 2008 03:40 pm

Some of the shots from the zip:

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^Excellent display of parallax mapping, bump mapping, and gloss mapping with light sources.^

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^More gloss, bump, & parallax, with glare easily apparent.^

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^The engine is capable of producing some rather natural, organic-looking curves, as well as more rigid structured ones.^

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^More rigid ones^ ^_-

Image
^"Natural" curves, bump mapping, slight gloss^
Cubed_Blood
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Post by Cubed_Blood » Tue Apr 07, 2009 10:41 pm

Here are some more cube engine screenshots.

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Slink

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Post by Slink » Tue Apr 07, 2009 11:31 pm

Haha, cool. :)
Interesting.
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DustyStyx
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Post by DustyStyx » Wed Apr 08, 2009 01:12 am

Nice! When did you work all that up?
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Post by Cubed_Blood » Wed Apr 08, 2009 04:36 am

Image

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