#0483 low res preview:

teh link for teh package
Moderator: General Discussion Moderators

I'll make a simple test map for you with different texture scales. I'll send a link your way when it's ready.Roma Loom wrote:Thanx.
is there any way to test freshly created texture or model in sort of test_map in the engine.. cause I don't even know if the Y-axis should be inverted in normal maps...
Ok. I'm asking thenKazashi wrote:That work looks nice.
If someone does want to have a go at something, by all means ask and we'll find something for you to do!

Not to be a dick, but...
Yep. I did some models for jfDuke3d HRP back in the days I didn't know 3ds max at all... As for this particular tetxure - I honestly don't think that making it 3D worth the efforts. It would require more than 1k poly approx to make it look like the original or.. I could make it like any other low-poly model and it may even look good, but blocky and pretty different from the original...Slink wrote:I think you would be really good at skinning. BTW, Ever done it before?
That would be great. Also if there are small (read not complex like monsters) models which should be done or refined - I'd love to lay my hands on it...Kazashi wrote:I will also organise, hopefully in the next few days, a list of textures from the BB maps, if you would like to give your hand to those.