Hi, I try to retexture tile0180.tga (it's the red brick wall on e1m2). I based my work on a picture of one of my wall (the brick color was pink - yellow).
I applaud your efforts, however when you compair the two 64x128 shots, it seems the original has more detial then your new version. When the textures are scaled down in game, you're really going to see more of what you have going on in the 64x128 version. Also the grouting should be slopping out from between the bricks as you would see from the inside, unfinished face of a wall, rather than the grouted, finish product you are portraying.
you should also make your new hi-res textures in resolutions by the power of 2, and preferably porportionally relative to the original texture (i.e. don't make a 512x512 hires texture for a 128x64)
Well, it is definately better. Now the grout seems to have a strange blurred effect, and unfavorably so. Still, it looks a lot better than the first one.
-Slink
And 2 suggestions:
1. please don't post full size textures to topic (it's really annoying for modem users I guess) - post tumbnail with link to bigger ones placed somewhere outside the forum.
2. You should consider picking colours from original textures - this makes them look really closer to original ones. Also (I know that's just a beggining with the second texture) try adding some details - the original picture has some shadows and looks... dirtier.
1. please don't post full size textures to topic (it's really annoying for modem users I guess) - post tumbnail with link to bigger ones placed somewhere outside the forum.
It's done
the original picture has some shadows and looks... dirtier
It's maybe a renovation ?
I wish you luck Smile
Thanks, I will came back from one years ... or two
Nice start. If it were me I'd resize the sprite to 1024x1024 and make it a layer on your texture so you could turn it on and off and see how it lines up with your texture. I'd probably try to have all the gemotry and circles and stuff different layer so you could move them around and scale them easily. I'd also use the dropper tool so I could get the exact color used in Blood. What program are you using GIMP, PSP, PhotoShop?
If it were me I'd resize the sprite to 1024x1024 and make it a layer on your texture so you could turn it on and off and see how it lines up with your texture
If it were me I'd resize the sprite to 1024x1024 and make it a layer on your texture so you could turn it on and off and see how it lines up with your texture
I tried but it's too fuzzy.
Well its just to use as guidelines it doesn't have to look good you just need to know where the lines are on the original in comparison with yours.