From this shot here i'm looking at, it looks pretty snappy there mate! Although... is it supposed to be blocky on the top like that? I can't help but think it should be a tad smoother?
Overall, good work. The blocky remark could be just me...
The blockiness would be due to the 3d model,which was created by Kazashi, not the skin, done by Cruaich. But that is really beside my point. 3d models can appear to be smoothly curved, but it takes alot more triangles to make them that way, taking up more resources. The general thinking behind the rougher "blocky" approach is that it would save on resources and when people are running past it shooting at monsters, they'll not even notice On the other hand, in screenshots like above, it's painfully obvious, hehe.
Cruaich wrote:Think they are worth redoing? I know alot of my early skins need help.
What really needs help are the models that have no skins Or the models that *I* skinned, hehe. But if you've temporarily caught up to Kazashi and have run out of skinning to do, why not? I didn't think you had gotten so far though...
No, I've not run out of skins to do, it's just some of my early stuff was really, realy, realy getting to bug me. I wanted to do the tree, but there were a few things about it that I wanted Kazashi to fix.
Drakan, it might look blocky because of the wethering paturn I went with.... and it's not as noticable in game.... could probably go with a few "chips" on the edges...
Cruaich wrote:
Drakan, it might look blocky because of the wethering paturn I went with.... and it's not as noticable in game.... could probably go with a few "chips" on the edges...
I saw what frightfan said as well, and you both make good points.
Survey says...
These tombstone here is a delight! Can't wait to see this in game.