Blood - Extra Crispy for BFS

Discuss and hash out the Blood universe here.

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VGames
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Re: Blood - Extra Crispy for BFS

Post by VGames »

N0t_mINe wrote: Thu Aug 08, 2019 04:31 am Gargoyle familiars sounds fitting btw :guns: !😎
They do fit the game very well.

If anybody knows of a good voxel artist send them my way.
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Re: Blood - Extra Crispy for BFS

Post by N0t_mINe »

:bat: :bat: :gargoyle:
Last edited by N0t_mINe on Tue Aug 27, 2019 10:32 am, edited 1 time in total.
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Re: Blood - Extra Crispy for BFS

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Are there any features you guys would like to see in Blood? Something that would mix things up gameplay wise? Or maybe something blood and gore wise?
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Re: Blood - Extra Crispy for BFS

Post by N0t_mINe »

Y'all need to jump in on this, otherwise it's going to turn into another zZarDoZz suggestification show. :mad: :roll: :bat: :|
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Re: Blood - Extra Crispy for BFS

Post by N0t_mINe »

I take it this means we have a lot I f NBlood fans out there.... :oops:
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Re: Blood - Extra Crispy for BFS

Post by VGames »

Updated the OP with the latest news content from ModDB.
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Re: Blood - Extra Crispy for BFS

Post by N0t_mINe »

W00t!!!

:gargoyle: :bat: :gargoyle:
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Re: Blood - Extra Crispy for BFS

Post by VGames »

The mod is very close to being ready for an open beta testing. All are invited. I found a guy whose taking care of my new voxels and pretty much all I got to do on my end is finish up the readme and think of anything else I can add before the beta.

Yesterday I touched up on the running burning bodies by giving them twice as much health which allows them to run around for a little while longer. I also gave them the chance to leave behind fire on the ground, which in turn does burn damage over time, to add to the chaos of them running around their own allies. It's bad news for the baddies and also for you since the fire can burn you too. It really adds to the overall randomness the game already has when it comes to the violence.
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Re: Blood - Extra Crispy for BFS

Post by VGames »

Proximity mines and remote detonated explosives can now be picked up if u don’t need to blow them up. Next up I’m gonna add the ability to pick up dynamite bundles and singles thrown at you by cultists and then immediately throw them back in the direction you’re aiming.
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Re: Blood - Extra Crispy for BFS

Post by VGames »

Ignore the last statement. Got excited. Ran into some bugs. I’ll keep at it.
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Re: Blood - Extra Crispy for BFS

Post by N0t_mINe »

Once some of that appears on video, the nay sayers are going to have to pause at least.
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Re: Blood - Extra Crispy for BFS

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Oh yeah. Problems solved. Prox and remote bombs can be recollected once dropped and you can pick up thrown TNT from cultists to throw it right back. It's all good.
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Re: Blood - Extra Crispy for BFS

Post by N0t_mINe »

:bat:
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Re: Blood - Extra Crispy for BFS

Post by N0t_mINe »

Will the beta include new enemies, or is that for a later release?
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Re: Blood - Extra Crispy for BFS

Post by VGames »

That will be for a later version. Mainly weapon and gore enhancements for this one on top of new gameplay mechanics. The game will feel very new and you will have to learn to play it all over again.
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