This week I had a good idea on how to make a nice new Blood game and created a test application (gif)
The idea is to take animated 3D-objects for Monsters and directly convert them to pixeled 2D-sprites (about 128x128 resolution) in real-time. And instead of 8 different view angels you have a flawless look on the monsters. And smoother animations....but still the 90's graphics style
Thought about the same tech with the guns (not those you collect, the one you hold in the hand).
Could be a nice way to make an old(but new) styled Blood game. I am glad I could develop it
You can see the sprite-conversion by looking on his feet!!!

The monster is taken from another game I just finished. Thought it could be cool to try a blood-clone once more




