Thanks...yeah, it wasn't a light decision and it was a lot of work over the course of its development. I try to concentrate on the highs instead of the (multiple) lows, mostly concerning external, non-development related things. There were almost never any development lows, which made working on it rather rewarding and fun. Fiend and myself had a great dynamic that was worn down by less than enthusiastic people. Our fanbase was, and still is, very supportive and the people who did get to play it enjoyed it as much as I ever did working on it.
When we started Scourge, a lot changed internally, and we tried taking Hypertension with us but it wasn't allowed, licensing would've costed more and they felt the return wouldn't have been worth it. Instead of continuing and replacing the assets - something that a lot of people wanted - we took the time and researched technology, found id tech 2, and redesigned Hypertension (SCOURGE now). About 4 times I think in the last year, the current iteration was the one that was (finally) approved by everyone, so we moved towards that.
They just acquired our domain and host after Godaddy removed our data, wiping all the forums and SVN copies we had since we started doing this thing (though I still have the master), which was pretty distressing to say the least. So it's like we're starting fresh, and the whole 'selling out thing' with the fans finally faded away. Now that we're getting accustomed to id Tech 2, I might be able to throw a map or something Transfusion's way.
RedDaemonfox wrote:Who knows, maybe one day one of us will be able to buy the rights to Blood off of Warner and Atari. Thats my intention, if I ever have the money, and what I would do was give a modified GPL for uses like Hypertension.
If you ever bought the rights, I would immediately finish what little we had left to do on Hypertension and release it. We were *very* close, as it were.