Converting maps from Build to Quake
Posted: Wed Nov 03, 2010 05:22 pm
Drawing the Blood out of old stones
Affirmative. I liked to do a little "prep work" in mapedit before converting the .map file. You can do things like cut a concave-shaped sector (overhead view) in to ONLY convex shapes. That way, the converter doesn't lose floor/ceiling of that sector. I can't remember much else, but you should play around and see what converts right and what doesn't.DustyStyx wrote:Yes, I Live... Again, Tim, .\\firghtfan//., Bloodite, Slink, and Predator have all used it to convert Blood maps to the Quake format for Transfusion at one point or other.
It's far from a perfect conversion, from what I've been told. But, it gets a good chunk of the geometry down right, at least as reference points. Otherwise I suppose that the mappers would have to go into MAPEDIT and write down the coordinates of each point and build it that way.
There is plenty of room for improvement, as you can tell. I imagine a complete 1.0 version of map2map would be able to do a 100% conversion to Transfusion without any user intervention.