Corbin wrote:Awesome!
Yeah, the map is from the original game. There's still a few maps I've been unable to convert, I've just gotten lucky by using an older version.
I took a quick look at your problem. It definitely seems to be the validity check that is too strict. I'll test the current version of blud2b with all the official maps this week-end, fix the code, and release a new version. I just realized there is an unreleased minor fix to blud2b in the code repository that I need to release anyhow
Corbin wrote:Hey, one more question - not sure if this has to do with converting things to a DOOM map or not - does Blood use sector-over-sector? I notice after I convert a map (in this case, E3M1) to Duke and then to Doom, a lot of the sectors are on top of each other. Just wondering.
I'm pretty sure Blood uses sector-over-sector, indeed. That said, I'm not a Blood mapper (I barely run mapedit a couple of times in my entire life, and it was a very long time ago).
Corbin wrote:Thanks again man.
You're welcome. Thanks for your bug report