This isn't your gran'pappy's DarkPlaces engine

Want to get your hands Bloody?
Post Reply
User avatar
Posts: 413
Joined: Tue Apr 29, 2008 03:13 pm
Location: USA

This isn't your gran'pappy's DarkPlaces engine

Post by zZaRDoZz »

Thanks to lord Havoc the Nexuiz/ xonotic community the DarkPlacesengine has seen an ever growing number of improvements. I for one always wrote these off as mere visual enhancements.
After a quick bit of research that assumption has been proven largely false. Here's a couple of utubes that make the point.This first one shows off some physics handling. I don't know if this work is available to the public but you get the impression that it might be soon if not already. To any xonotic playersout there please chime in if this is old news or common knowledge.

The second one is an IDtech4 map I believe. A nice terrain map not unlike those found in Serious Sam.

This is just a hint at what DarkPlaces can do.
User avatar
2D Artist
Posts: 2038
Joined: Wed Aug 11, 2004 02:12 am
Location: Salt Lake

Post by DustyStyx »

Kick ass!

I could definitely see an updated version of the train map (e1m3) taking advantage of an idTech4 map like that.

The physics look fun to!
User avatar

Not to be a dick, but...

Posts: 1904
Joined: Mon Aug 16, 2004 04:42 am
Location: Niagara County, NY

Post by Slink »

Random real-time terrain generation would be neato. lol
Post Reply