Wow, thanx for clearing that up! I feel alot better allready!Willis wrote:Weapons and crouching won't work properly if you are connecting to a server that is not 1.05beta
While you're at it, could you PLEASE take a look at sv_user.c, and fix the obnoxious swaying while strifing (tilting your head sideways)... I figure theres PITCH, ROLL and YAW, and one of them has to be the intruder... (I'd try changing each of their values to 0 to test the theory, but I don't have the latest SDK, plus you surely know these things like your own back yard)Willis wrote:As for the menu crash, looks like I forgot to modify 1 simple line of code, it will definatly be fixed in the first patch if I don't do a simple binary update sooner.
Code: Select all
// angles
// show 1/3 the pitch angle and all the roll angle
cmd = host_client->cmd;
angles = sv_player->v->angles;
VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle);
angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
if (!sv_player->v->fixangle)
{
// LordHavoc: pitch was ugly to begin with... removed except in water
if (sv_player->v->waterlevel >= 2)
angles[PITCH] = -v_angle[PITCH]/3;
else
angles[PITCH] = 0;
angles[YAW] = v_angle[YAW];
}
if ( (int)sv_player->v->flags & FL_WATERJUMP )
{
SV_WaterJump ();
return;
}