Cool ideas, unfortunately, they breach copyright.
Dimebog
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by Dimebog » Wed May 09, 2007 01:44 pm
Right on!
That looks exactly like a high-res version of the same texture.
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by Morry » Wed May 09, 2007 02:11 pm
Definately better. Looks even more life-like and suitable for a game.
HYPE
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by HYPE » Wed May 09, 2007 04:01 pm
yay.
okay, more to come ^^
edited it a bit further, and made the longer version (tile0005) too:
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by Caleb_2k » Wed May 09, 2007 05:47 pm
Rawsome texture
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by HYPE » Wed May 09, 2007 05:54 pm
and here come the dirty ones:
Dimebog
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by Dimebog » Wed May 09, 2007 07:49 pm
Bullseye.
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by HYPE » Wed May 09, 2007 08:05 pm
like, bull s***? thanks man : (
Dimebog
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by Dimebog » Wed May 09, 2007 09:28 pm
Bullseye:
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by HYPE » Wed May 09, 2007 09:44 pm
oh, okay, lol
sorry for my stupidness
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by Caleb_2k » Thu May 10, 2007 11:45 am
love it man, awesome!
HYPE
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by HYPE » Thu May 10, 2007 12:15 pm
and another variation:
gotta work on the ivy stuff, looks too comic-style I think..
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by Drakan » Thu May 10, 2007 01:54 pm
Mate, you should seriously join the Transfusion team.
Truely.....
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by HYPE » Thu May 10, 2007 04:38 pm
well, I am here if someone needs textures, but, have to mention, those are my first texturing approaches, so maybe my next ones will be better
Dimebog
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by Dimebog » Thu May 10, 2007 06:19 pm
Well, TF is not going to be using anything but the original low-res textures, and though you seem to have some skill, I think TF team allready has their talented 2D artists.
However, if you go on with this, keep the highres versions and wait untill TF is done, and then use them to make a high-res mod.
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by HYPE » Thu May 10, 2007 06:20 pm
yay no stone this time. hope you dont miss the bricks
[/img]