NBlood in a browser why not?

Discuss and hash out the Blood universe here.

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N0t_mINe
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NBlood in a browser why not?

Post by N0t_mINe »

I don't have a link, unfortunately, save the YouTube.
https://youtu.be/AIO3LEEy5Ks?si=QjYFwturLOoGBS9D
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Corvin
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Re: NBlood in a browser why not?

Post by Corvin »

Same location:
https://www.youtube.com/watch?v=AIO3LEEy5Ks

Some in English: (from Пятьдесят Четвертый)
I needed to take a break from large projects, so I looked for something that hadn’t yet been natively ported to the browser.
We’ve already seen Duke Nukem 3D, and I thought, why not make my favorite Blood? I based it on the decompiled source code of the original game that the Nblood project team had prepared, which I came across while looking for source code, and started the implementation, which took about 4-5 days. Basically, this is a port of eDuke32 – a DOS engine for other operating systems.

As a result, I got the best version of the game that you can now play, and especially all of this in the browser!
Features include:
• a native browser port with no emulation used
• only 60 MB in size
• improved rendering and high resolution
• 60 FPS
• saves work
• this is the full, most recently patched version of the game with two expansions

Carter54 Nblood Browser Port:
https://retrogamescenter.ru/ports/nbloodweb/run.html
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Tchernobog
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Re: NBlood in a browser why not?

Post by Tchernobog »

As impressive as this is, surely it would only be legal to distribute the shareware levels like this no?
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Corvin
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Re: NBlood in a browser why not?

Post by Corvin »

I'm not innocent, but the shareware gamedata should be used too. (don't they still offer DOS Blood as a bonus in a purchasable game on Steam or GOG)

Does nBlood read shareware single ART file? (or is Blood v1.00 shareware different?, I don't remember without looking.
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