Blood '97 Proper Weapon/Damage Stats?

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AJOMoonTurtle
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Blood '97 Proper Weapon/Damage Stats?

Post by AJOMoonTurtle »

Hello! I was wondering where I could find proper accurate damage statistics (weapons, enemy projectiles) for this game? I was able to find this kind of thing for Duke Nukem 3D/Redneck Rampage (found in "USER.CON" & on Duke Nukem Wiki) & Shadow Warrior 1997 (found in "damage.h" in the game's source code)

Here is an example from Duke Nukem Wiki, for the Shotgun weapon:
https://dukenukem.fandom.com/wiki/Shotgun_(DN3D)
DAMAGE RATE OF FIRE
10 per projectile ~1.0 fires/sec
(70 per click) (7 projectiles/fire)

here is how it is defined in USER.CON;
(define SHOTGUN_WEAPON_STRENGTH 10)

For Blood '97, I looked at the source code of the various source ports (NBlood & NotBlood) but I couldn't find much, I looked at the Blood wiki, where I only found damage values for the Pitchfork (4 points of damage?)

https://blood-wiki.org/index.php/Pitchfork

And on a random discussion on the Altor Of Stone Forums, I saw someone say that the Axe Zombie apparently does 26 points of damage on a player with no armor. (though this could be wrong)

I'm aware that this question (probably) isn't easy to answer, due to Blood being the only 90s Build Engine game to not have the source code available, so I wouldn't be surprised if the answer isn't so simple...
If someone could please point me in the right direction, it would be greatly appreciated!
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Tchernobog
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Re: Blood '97 Proper Weapon/Damage Stats?

Post by Tchernobog »

AJOMoonTurtle wrote: Tue Feb 17, 2026 07:48 pmFor Blood '97, I looked at the source code of the various source ports (NBlood & NotBlood) but I couldn't find much
Have you tried consulting Blood-RE?
https://github.com/NBlood/Blood-RE

You could also try looking at the CON files for BloodCM to get at least an approximation.

I am also not sure how the KEX engine stores such things in terms (Re)Fresh(ed) Supply.
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