Hello, this is a brief video about triggers an pathoointing in blood2. The labtech starts stationary, runs when player touches a trigger, then switches to walking animation after another trigger near the tree.
Blood 2 waypointing/triggers
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Re: Blood 2 waypointing/triggers
Hi, a slight update from 2024.
Doors and transparencies now work.
Doors and transparencies now work.
Re: Blood 2 waypointing/triggers
Dedit1.0 does not like 1 sided vertices, so I'm forced to give up on -nosnapnoscg mapping. First gen Lithtech had no way to manually join vertices, Lithtech 2 did. Anyway, it was fun while it lasted.