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At some point during the development of the Quake engine, they had various ideas of how the game should be. None of these lasted long though and nothing was clearly defined until in December 1995 when someone said "let's just make another Doom" and they all agreed. For example, apparently Romero wanted a medieval first person melee role playing game, not just another shooter. That might explain that a huge chunk of Quake levels and assets are medieval. Original Ogre had horns on its head, as well as axe and shield in hands in early screenshots, for example: https://static.wikia.nocookie.net/quake ... 1216074520. At one point they thought about making it about time travel, so briefly it was supposed to be called TimeQuake, although that might've been also due to some brief name copyright issue. Either way, Adrian Carmack created a bunch of "Aztec" style textures, which ended up not being used in the original game at all. Rogue Entertainment did use some of those (with more work and editing done on them of course) for a couple of Episode 2 levels in Dissolution of Eternity.Tchernobog wrote:What I was NOT expecting was for Dissolution of Eternity to suddenly become Daikatana starting from episode two.