Feel the urge to display your handiwork?
Moderator: General Discussion Moderators
-
frightfan
- Caleb's Bootlicker
- Posts: 57
- Joined: Sat Aug 14, 2004 02:33 am
- Location: Orillia, ON Canada
Post
by frightfan » Fri Apr 01, 2005 04:18 am
new and improved (i.e. "messier") particles...
mmmm...... smeary

BOOM! SQUISH!

-
Elric
- Cabal member
- Posts: 168
- Joined: Fri Aug 13, 2004 07:35 am
- Location: Paris & Limoges, France
Post
by Elric » Fri Apr 01, 2005 07:11 am
-
Fiend:Kamikaze
- A LUMBERJACK!
- Posts: 114
- Joined: Thu Aug 12, 2004 03:29 pm
- Location: United States
Post
by Fiend:Kamikaze » Fri Apr 01, 2005 12:31 pm
Holy crap that's awesome.
I need to change my underwear.
-
DustyStyx
- 2D Artist
- Posts: 2069
- Joined: Wed Aug 11, 2004 02:12 am
- Location: Salt Lake
-
Contact:
Post
by DustyStyx » Fri Apr 01, 2005 04:05 pm
Looks Oh, so.... Bloody!

-
frightfan
- Caleb's Bootlicker
- Posts: 57
- Joined: Sat Aug 14, 2004 02:33 am
- Location: Orillia, ON Canada
Post
by frightfan » Fri Apr 01, 2005 04:48 pm
Thanks, guys.
The following settings should give you similar results to the original game. Save this text in a autoexec.cfg file. Save it into your "basetf" folder.
cl_decals "1" // decals "on"
cl_decals_time "10" // decals remain for 10 seconds...
cl_decals_fadetime "0" //.... no fade - they just disappear.
With the default settings, the decals started to fade right away, then after a period of 20 seconds, they disappear altogether. This made them look too transparent. Blood needs to look "sticky"

Last edited by
frightfan on Sun Apr 03, 2005 11:20 pm, edited 1 time in total.
-
mouth
- Acolyte
- Posts: 544
- Joined: Thu Mar 10, 2005 08:33 am
-
Contact:
Post
by mouth » Fri Apr 01, 2005 10:30 pm
excellent work my man!

-
*PuffTheMagicDragon*
Post
by *PuffTheMagicDragon* » Mon Apr 04, 2005 11:34 pm
When are you gonna put all this new work together and make a new release? I am just wandering...
- *Puff the Magic Dragon*
-
Willis
Master of the Mask
Lead Programmer
- Posts: 877
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
-
Contact:
Post
by Willis » Tue Apr 05, 2005 09:02 am
Our current aim is to have all of E1M1 done and ready with single-player for the next public beta. We have no real date set for this yet as there are a couple problems which we need to have fixed engine side which sit on a long list.
-
Slink
Not to be a dick, but...
- Posts: 1913
- Joined: Mon Aug 16, 2004 04:42 am
- Location: Niagara County, NY
Post
by Slink » Tue Apr 05, 2005 06:16 pm
Great decals! It looks a thousand times better than the other effect, which looked like some kid got loose with a red crayola washable marker that was drying out. 
Thanks!
-Slink
-
)))000(((
- Cultist
- Posts: 86
- Joined: Tue Sep 21, 2004 01:56 am
- Location: Earth...
-
Contact:
Post
by )))000((( » Wed Apr 06, 2005 01:48 am
Hmm.... Good Work! - Just remove the bloody hand decal, cuz that just does not fit good with the rest of the stuff - Just think about it: Why would the player touch the ceiling and the floor multiple times when damaged?
-
mouth
- Acolyte
- Posts: 544
- Joined: Thu Mar 10, 2005 08:33 am
-
Contact:
Post
by mouth » Wed Apr 06, 2005 04:10 pm
because i'll make him touch it
