WinBlood updated

Discuss and hash out the Blood universe here.

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icecoldduke
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Post by icecoldduke »

I have set up a forum here for WinBlood: http://blood32.sourceforge.net/phpbb2/
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Post by Guest »

wow this is VERY promising 8) 8) 8) 8) :D
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Post by Guest »

The Shadow Warrior source code was released today. (This is not an April Fool's day joke). It could be useful for this.
sirlemonhead
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Post by sirlemonhead »

Yeah we'be been waiting for that :)

Hopefully it can help us with sector over sector/floor above floor
icecoldduke
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Post by icecoldduke »

Ive uplaoded 7 new screenshots plus 4 others from march 29th demonstrating alpha 4

http://blood32.sourceforge.net/phpbb2/v ... c.php?t=19.

These include sliding doors, new weapons we added, better sos, etc.
DemonPostalWorker
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Post by DemonPostalWorker »

looks good!
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Slink

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Post by Slink »

Excellent... :twisted:

Can you use some code from the newly-released Shadow Warrior code, to help you out?


>$/;nK<
sirlemonhead
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Post by sirlemonhead »

He's put the Shadow Warrior floor over floor code in to help us fix sector over sector. It's working well so far, just a few more bugs to iron out!
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Post by scirmast »

Great improvement! So WinBlood was on its way all this time even though the website was down?
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Willis

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Post by Willis »

scirmast wrote:Great improvement! So WinBlood was on its way all this time even though the website was down?
This a seperate/new project which is re-using the name of a dead project.
icecoldduke
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Post by icecoldduke »

blood32.sourceforge.net/phpbb2 is our website atm./
icecoldduke
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Post by icecoldduke »

sirlemonhead wrote:He's put the Shadow Warrior floor over floor code in to help us fix sector over sector. It's working well so far, just a few more bugs to iron out!
I ported the code over, but I havent used it. Blood aand Shadow Warriors sos is completelly different. But the magority of the SOS code at the moment, is a heavlly modified version of colorless. Later I will probley use the SOS movement code from shadow warrior.
icecoldduke
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Post by icecoldduke »

WinBlood Alpha 4 is out.

Download Binaries and Source code
https://sourceforge.net/project/showfil ... _id=134403

Discussion Forums
http://blood32.sourceforge.net/phpbb2

**INSTALLATION***
Use WINBARF to extract ALL data from ALL RFF files. Copy everything from newly made MAP
directory into the blood directory. Ensure there the ART files in the root blood directory,
also.

AS OF NOW YOU SHOULD HAVE THE ENTIRE GAME EXTRACTED. PLEASE CHECK THIS BEFORE YOU SAY THAT WINBLOOD CRASHES.

***Requirements***
Turn V-SYNC on in your display properties
Plasma Pack version of Blood

***SPECIAL INSTRUCTIONS***
TO move between sos turn of clipping by pressing Y,
then use g and h to move through the sector.

WINBLOD ALPHA 4 RELEASE

***GAMEPLAY FEATURES***
Sliding doors now work.
Ambient sounds work for E1M1
Sector over Sector works if you are in that sector, otherwise it
shows black.
Zombie should now work perfectlly, then also crawl out of the ground correctlly.
Added projectiles.
Jumping
Explosions on walls.
Added new weapons: telsa gun, voodoo doll and rocket launcher
Voodoo Dolls work perfectlly.
Monster AI is no longer in scripts but is hardcoded in the game. Monster AI
scripts will be looked into in the feature.

***ENGINE MODIFICATIONS****
Added new tags XSPRITE,XALL,and XSECTOR.

**BUG FIXES***
Levels shouldn't crash any more when you load them.
Memory leak fixed with sound, and threads spawning and despawning.

***KNOWN BUGS*****
Rocket Launcher and telsa gun dont cause damage.
Explosions on walls soemtime clip through and you cant see them.
If the door to crypt opens before you leave in e1m1, SOS breaks. TO fix this,
turn off no clip IMMEDIATLLY, and move up with g and h buttons. Dont let the crypt
open before you come out.
AI doesn't turn off in menu.
E1M2 runs slow, dont know why.
Monsters sometimes become invisible/invinceable.
Rotating doors are broken.
Non-Plasma Pack version menu is still messed up.
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)))000(((
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Post by )))000((( »

:shock: Hmmmmmmm.... Intereting! :) Still there is a s*** of work that needs to be done to make WinBlood Enjoyable... :?
Damien_Azreal
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Post by Damien_Azreal »

)))000((( wrote::shock: Hmmmmmmm.... Intereting! :) Still there is a s*** of work that needs to be done to make WinBlood Enjoyable... :?
Hell, even so, it's a damn good start.
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