WinBlood updated
Moderator: General Discussion Moderators
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
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WinBlood updated
Gonna have to check this out.
http://forums.3drealms.com/ubbthreads/s ... w=1#UNREAD
Looks pretty much like an alpha build, weapons hardly work, etc... but its still an update.
http://forums.3drealms.com/ubbthreads/s ... w=1#UNREAD
Looks pretty much like an alpha build, weapons hardly work, etc... but its still an update.
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- Cultist
- Posts: 62
- Joined: Thu Aug 12, 2004 03:23 pm
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- Cultist
- Posts: 62
- Joined: Thu Aug 12, 2004 03:23 pm
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- Axe Zombie
- Posts: 28
- Joined: Sun Mar 27, 2005 11:25 pm
It doesn't, I havent had time to make one yet(allthough if anyone wants to...). Ive had alot of things going on that I didn't have time to work on the last attempt I did. But I started from scratch, with a nicer and more solid codebase(c++ instead of C).Slink wrote:Does anyone know the homepage of this project, or if it has one? I can't find it anywhere.
-Thanks
-Slink
The only code that is not there atm is projectiles and setor effects. The base for the rest of the code is in there, just needs to be written(ex. underlying code for weapons is there, just need to be finished in scripts).
Im trying to get as much as I can done before I need to study for SAT's blah. I do need help if anyone is interested....you need to be pretty good in c++.
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- Axe Zombie
- Posts: 28
- Joined: Sun Mar 27, 2005 11:25 pm
http://prdownloads.sourceforge.net/bloo ... p?download
I forgot to include some files(this has been tested for four people so it should work now). This build also includes a few bug fixes with threads(including a memory leak, and it wasn't syncing with the parent process causing the AI not to work, even though the thread was still running).
I forgot to include some files(this has been tested for four people so it should work now). This build also includes a few bug fixes with threads(including a memory leak, and it wasn't syncing with the parent process causing the AI not to work, even though the thread was still running).
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- Axe Zombie
- Posts: 28
- Joined: Sun Mar 27, 2005 11:25 pm
At the moment there is a problem with non-plasma pack versions. Ill try and fix it soon. For now you can dl a patch. In the menu screen hit enter four times to get into the first level to try it out. Not sure how much of it will work cause all the tiles are wrong.
http://prdownloads.sourceforge.net/bloo ... l?download
http://prdownloads.sourceforge.net/bloo ... l?download
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- Axe Zombie
- Posts: 28
- Joined: Sun Mar 27, 2005 11:25 pm
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- Axe Zombie
- Posts: 28
- Joined: Sun Mar 27, 2005 11:25 pm