WinBlood updated

Discuss and hash out the Blood universe here.

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Willis

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WinBlood updated

Post by Willis »

Gonna have to check this out.
http://forums.3drealms.com/ubbthreads/s ... w=1#UNREAD

Looks pretty much like an alpha build, weapons hardly work, etc... but its still an update.
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Bloodite
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Post by Bloodite »

hmm, icecolddukes working on it?
sirlemonhead
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Post by sirlemonhead »

It's a whole new project from that old Winblood ages back.

Justin started from scratch on this, as he had nothing to do with that old project.
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Bloodite
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Post by Bloodite »

Unlike the former attempt, this one is showing some progress at least.
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Post by sirlemonhead »

He's only been working on it about 2-3 weeks :)
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Slink

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Post by Slink »

Does anyone know the homepage of this project, or if it has one? I can't find it anywhere.

-Thanks

-Slink
icecoldduke
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Post by icecoldduke »

Slink wrote:Does anyone know the homepage of this project, or if it has one? I can't find it anywhere.

-Thanks

-Slink
It doesn't, I havent had time to make one yet(allthough if anyone wants to...). Ive had alot of things going on that I didn't have time to work on the last attempt I did. But I started from scratch, with a nicer and more solid codebase(c++ instead of C).

The only code that is not there atm is projectiles and setor effects. The base for the rest of the code is in there, just needs to be written(ex. underlying code for weapons is there, just need to be finished in scripts).

Im trying to get as much as I can done before I need to study for SAT's blah. I do need help if anyone is interested....you need to be pretty good in c++.
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Slink

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Post by Slink »

Oh, hey thanks. It wont run on my system. :-P I copied it into the blood folders: one with a fresh installation of Blood, and one with a fresh installation of blood and the plasma pak. Both close as soon as the outline of the display window appears.

-Slink
icecoldduke
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Post by icecoldduke »

http://prdownloads.sourceforge.net/bloo ... p?download

I forgot to include some files(this has been tested for four people so it should work now). This build also includes a few bug fixes with threads(including a memory leak, and it wasn't syncing with the parent process causing the AI not to work, even though the thread was still running).
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Post by icecoldduke »

At the moment there is a problem with non-plasma pack versions. Ill try and fix it soon. For now you can dl a patch. In the menu screen hit enter four times to get into the first level to try it out. Not sure how much of it will work cause all the tiles are wrong.

http://prdownloads.sourceforge.net/bloo ... l?download
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Slink

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Post by Slink »

Nope, still doesn't work. Looks like it is loading and begins to open a window, all you see is the frame of it for a split second, and then it closes.


I am running WindowsXP, with an nVidia GEforce something... integral sound. etc.

-Thanks

-Slink
icecoldduke
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Post by icecoldduke »

You need to run install.bat, use bloodpublic3.zip, and install the plasma pack atm if you want it to work correctlly.

When your done you should have:
a raw/mid/scripts folder
all the art extrated
maps extracted
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DustyStyx
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Post by DustyStyx »

icecoldduke, the project looks like it's doing great. Looking forward to seeing what you can do with it.
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Slink

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Post by Slink »

thanks
icecoldduke
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Post by icecoldduke »

Does anyone know the structure for XSPRITE in the blood map format?
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