Blood - Extra Crispy for BFS

Discuss and hash out the Blood universe here.

Moderator: General Discussion Moderators

User avatar
N0t_mINe
Acolyte
Posts: 593
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Wed Sep 04, 2019 11:45 pm

Anything like an ETA for the beta?
User avatar
VGames
Acolyte
Posts: 453
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Thu Sep 05, 2019 04:38 pm

I was going for the end of last month but that came and went already. The guy repainting my voxels is making good ground work on them and I'm adding 2 more fire modes to the spell book. Was gonna leave it at 2 but I just couldn't. I'm shooting for this month sometimes. Not gonna say when exactly.
User avatar
N0t_mINe
Acolyte
Posts: 593
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Thu Sep 05, 2019 08:25 pm

"...I'm adding 2 more fire modes to the spell book. Was gonna leave it at 2 but I just couldn't."


👍👍👍👍😄
User avatar
N0t_mINe
Acolyte
Posts: 593
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Thu Sep 19, 2019 04:28 am

EVGA now has underwater blood fx😀 :gargoyle:
User avatar
VGames
Acolyte
Posts: 453
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Thu Sep 26, 2019 02:00 am

The open beta has started. Head to ModDB to check it out!

https://www.moddb.com/mods/blood-extra-crispy
User avatar
N0t_mINe
Acolyte
Posts: 593
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Thu Sep 26, 2019 12:06 pm

A most splendid addition to my growing collection!
Thx! Now if only the spam bots would give it a rest.


:gargoyle:
User avatar
VGames
Acolyte
Posts: 453
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Thu Sep 26, 2019 04:08 pm

For real.
User avatar
N0t_mINe
Acolyte
Posts: 593
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Thu Sep 26, 2019 05:04 pm

:gargoyle:
User avatar
Tchernobog
Tchernobog's Love Child
Posts: 1313
Joined: Tue May 27, 2008 07:30 am
Location: Rural Alberta, Canada
Contact:

Re: Blood - Extra Crispy for BFS

Post by Tchernobog » Thu Sep 26, 2019 10:35 pm

And you guys are not even the ones who have had to delete them. :drinkblood:
User avatar
VGames
Acolyte
Posts: 453
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Fri Sep 27, 2019 12:52 am

Well you are the ruler of this world so... get to ruling.
User avatar
N0t_mINe
Acolyte
Posts: 593
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Fri Sep 27, 2019 03:04 am

:lol:
User avatar
VGames
Acolyte
Posts: 453
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Sat Sep 28, 2019 03:34 am

List of stuff done for tomorrow's patch:
Fixed the weapon positions on weapon select keys for easier access:
1 = pitchfork
2 = duel flare guns if you have it, if not it goes to single flare gun.
3 = Dual Sawed off, Trenchgun, sawed off
4 = dual tommy, tommy
5 = napalmLauncher, spray can
6 = tnt, proxy, remote
7 = gatlingun
8 = telsa
9= staff
0 = grimoire, voodoo
Added a better installation process that also allows BEC to work with custom addons and map packs.
Added better tracer sprites.
Removed the ability to autoreload weapons by switching weapons.
Reduced the recoil for the Gatling Gun fire modes.
Reduced the spread for the Gatling Gun fire modes.
Gatling Gun loads up rounds faster for the volley shotgun-like fire mode.
Increased the pickup radius for tossing back dynamite thrown by Cultists.
Ammo for the Voodoo Doll or the Life Leech will not regenerate unless you own the weapons.
Allied Zombies will now lose the Voodoo Doll symbol above their heads when killed by the Voodoo Doll.
Made damage resistance even higher when in Demon Mode to compensate for higher difficulties.
You can now use the Purge and Knife melee attacks with the Blasphemous Canisters (Dual Revolvers) when underwater.
Life Leech does not give the player health when hitting non living objects.
Life Leech melee animation speed has been increased.
Dead Bodies take a little less damage to gib.
Fixed severed Zombie Heads not spurting blood as they should out of water and in water.
Reduced the chance for blood to make splatting sound effects.
Trench Gun reloading speed has been increased.
Canceling the Trench Gun's reloading process will now raise the gun back up to immediately shoot it.
Tommygun bullets for both ADS and non-ADS modes, not the sweeping left to right fire mode bullets, have had a 2 point increase to their damage output.
Napalm Launcher charging speed has been increased.
Flamethrower fire stream impact damage has been doubled.
Demons spawned by the Grimoire throw fireballs at much longer distances.
Demons spawned by the Grimoire have much better aim when throwing frieballs.
Demons no longer try to attack pest like enemies (tiny Calebs, rats, hands, little spiders, bats, etc.)
User avatar
VGames
Acolyte
Posts: 453
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Sat Sep 28, 2019 09:01 pm

Version 0.2 is LIVE!!!
Post Reply