Blood The Reckoning

Discuss and hash out the Blood universe here.

Moderator: General Discussion Moderators

User avatar
I Live...AGAIN
Cabal member
Posts: 810
Joined: Fri Aug 13, 2004 05:33 am
Location: Detroit
Contact:

Re: Blood The Reckoning

Post by I Live...AGAIN »

The engine is beautiful! Needs a bit of optimization but wow, great work!
User avatar
Caleb88
Cultist
Posts: 82
Joined: Sun Feb 05, 2012 09:34 pm

Re: Blood The Reckoning

Post by Caleb88 »

To give you hope: This engine and Blood Game is still in development!! :guns:

Image
User avatar
Caleb88
Cultist
Posts: 82
Joined: Sun Feb 05, 2012 09:34 pm

Re: Blood The Reckoning

Post by Caleb88 »

I haven't done something in 3D-modelling for a while now....good to see it still works.

Flare gun for the game is ready!

Image
User avatar
Tchernobog
Tchernobog's Love Child
Posts: 1404
Joined: Tue May 27, 2008 07:30 am
Location: Rural Alberta, Canada
Contact:

Re: Blood The Reckoning

Post by Tchernobog »

Seeing as how you agreed with us when it came to our pessimism over Blood: Evolution, I do have to wonder what your intended scope for this project is? What do you hope to see out of the final product and how do you hope to arrive there?
User avatar
Caleb88
Cultist
Posts: 82
Joined: Sun Feb 05, 2012 09:34 pm

Re: Blood The Reckoning

Post by Caleb88 »

The guy who makes Blood Evolution has done a great job in my eyes. For me....he is a strong compeditor.
Who will make the better BloodGame? The fight had begun!!!
:guns:
Last edited by Caleb88 on Fri Jan 16, 2015 09:26 pm, edited 2 times in total.
User avatar
VGames
Acolyte
Posts: 456
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood The Reckoning

Post by VGames »

Cue the fight scene music from Star Trek.
User avatar
Caleb88
Cultist
Posts: 82
Joined: Sun Feb 05, 2012 09:34 pm

Re: Blood The Reckoning

Post by Caleb88 »

I need testplayers again. I extended the engine with multi-threading-support which lets you load the massive texture-data with no lags!
On my PC it works perfect.
My average framerate was 1400 FPS. :guns:

DOWNLOAD

Oh, and please ignore that there is no collission detection at this time :lol:
User avatar
BEAST
Zealot
Posts: 167
Joined: Tue Jun 16, 2009 05:59 am

Re: Blood The Reckoning

Post by BEAST »

Caleb88 wrote:I need testplayers again. I extended the engine with multi-threading-support which lets you load the massive texture-data with no lags!
On my PC it works perfect.
My average framerate was 1400 FPS. :guns:

DOWNLOAD

Oh, and please ignore that there is no collission detection at this time :lol:
I tried it out, and it looks cool. I look forward to seeing where you'll go next.

Out of curiosity, what engine are you using to create this? Is it a pre-existing engine, or is it of your own creation?
User avatar
Tchernobog
Tchernobog's Love Child
Posts: 1404
Joined: Tue May 27, 2008 07:30 am
Location: Rural Alberta, Canada
Contact:

Re: Blood The Reckoning

Post by Tchernobog »

Seems to work for me. I was getting an average FPS of around 300.
User avatar
Caleb88
Cultist
Posts: 82
Joined: Sun Feb 05, 2012 09:34 pm

Re: Blood The Reckoning

Post by Caleb88 »

BEAST wrote: Out of curiosity, what engine are you using to create this? Is it a pre-existing engine, or is it of your own creation?
It's completely self-built. My goal is that the games also runs on older hardware at >60 frames /second.....which seems to work quite well. Thanks for testing btw
I originally made it for a Diablo3-like game I planned to make, it looked like this:

Image


And here a video.


Inspired from the id tech 5 engine that is used in RAGE and the new Wolfenstein game I created a own version of the megatexure-technology.
HereI found a good explenation if you have trouble understanding.
User avatar
I Live...AGAIN
Cabal member
Posts: 810
Joined: Fri Aug 13, 2004 05:33 am
Location: Detroit
Contact:

Re: Blood The Reckoning

Post by I Live...AGAIN »

Is this your video too Caleb88?

http://vimeo.com/55798894
User avatar
Caleb88
Cultist
Posts: 82
Joined: Sun Feb 05, 2012 09:34 pm

Re: Blood The Reckoning

Post by Caleb88 »

It is
Post Reply