blood2 revelations!

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N0t_mINe
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blood2 revelations!

Post by N0t_mINe »

Peter Hopkins just released the blood2 revelations resources over at gog.

http://www.gog.com/forum/blood_series/b ... nsion_pack
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Re: blood2 revelations!

Post by N0t_mINe »

I wonder what would happen if I called Vgames house at 2am...

Decisions, decisions...
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Re: blood2 revelations!

Post by N0t_mINe »

Peter Hopkins, if you're out there, thank you!
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Re: blood2 revelations!

Post by Tchernobog »

I did actually have some idea that something was happening with this, as PikaCommando contacted me about a month ago and asked about the content present on our Blood II: Revelations article on the Blood Wiki. I said that the information submitted there did indeed appear to have come from someone close to the project, and through that he was able to find Peter Hopkins' current online handle of Blaze Ventura.

The fact that he was actually able to contact and negotiate for the expansions release in some form was still news to me though. Hopefully something of value can be found from these files.
Last edited by Tchernobog on Sun Jan 11, 2015 11:30 pm, edited 5 times in total.
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Re: blood2 revelations!

Post by N0t_mINe »

I've only made a cursory run through myself, but the big story is the dozens of
.ED files. Most are incomplete, although a handful might be finished enough for a playthrough. some of them are bb levels, so if anyone wanted to compile these and run a server, I'm sure it would be a worth while endevour. Looking forward to ILA's take on all this.

A second lookthrough that saddened me was the absence of any source code. Revelations was meant as an update in its earlier versions. While I knew the colision system would be removed, I had briefly hoped to see the ai changes and if they were worth implementing.

There are some new models too, mostly without animation. The chainsaw looks ready for use though.
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Re: blood2 revelations!

Post by I Live...AGAIN »

I just saw this thread. Downloaded the files so I'll check them out. I always liked what Revelations was doing before they stopped.
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Re: blood2 revelations!

Post by Tchernobog »

I Live...AGAIN wrote:I always liked what Revelations was doing before they stopped.
Yeah, it really was when the project ended that the whole thing jumped the shark as far as I am concerned... :P
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Re: blood2 revelations!

Post by Blaze_Ventura »

I'm currently going through and compiling the maps, checking through them in-game and I'll share (probably next weekend) the compiled data with instructions on how to get running with game (if required).
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Re: blood2 revelations!

Post by I Live...AGAIN »

Welcome to the Forum Blaze! I'm currently dusting off my machine to check them out as well.
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Re: blood2 revelations!

Post by Blaze_Ventura »

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Re: blood2 revelations!

Post by Blaze_Ventura »

not all maps yet - but will get people started.
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Re: blood2 revelations!

Post by Tchernobog »

I was able to launch one of the BloodBath maps at least:
Image
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Re: blood2 revelations!

Post by Blaze_Ventura »

guess the setting...
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Re: blood2 revelations!

Post by I Live...AGAIN »

Thanks for compiling those Blaze_Ventura.

I just did a quick run through and yes, of the maps are pretty incomplete. I took a quick screen of each one if people want to check them out. Sorry for the missing textures but I'm sure its because i didn't load the other resources in the package.

AbandonedBase:
Image

CathSection:
Image

COC:
Image

Forbidden:
Image

HellRoom:
Image

OnTheRooftops:
Image

RockLava:
Image

Streets:
Image

Tech2:
Image

Tounge:
Image
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Re: blood2 revelations!

Post by N0t_mINe »

@Blaze_Ventura:

Welcome to tfn! That tech2 map looks a little Black Mesa-ish If you don't mind me saying so.

@ILA,

ec textures looking good!
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