It would have been nice if Guest from 68.68.108.3 spoke up sooner. I'm going to close the thread now tho. There is not a clear community resolve to go with my proposal, so I guess things are still in a holding pattern. If folks have any other ideas, please start another thread to discuss it.
I will concede that I've not been the best project leader, not that I currently am, I passed that torch a few years back (no one would listen to me then either). I'm just a steward of the forums, trying to keep the flame burning, while others are busy. This is why I wanted to bring it up to a community vote, to see what others have on their minds.
Guest, you seem to have missed the point of an open source project. You can freely take the source code developed for Transfusion and expand upon it so long as it remains under the GPL. You can make a mod for Transfusion and reap the benefit of the Blood textures, and models already developed for it. You can even develop models from Blood and Blood 2 that are missing from Transfusion, for use in a Transfusion mod, so long as it goes back up stream to the Transfusion trunk. This path has always been open, but in many ways it has been discouraged because Transfusion hasn't been finalized. I would like to see this mentality changed (hence the thread)
Unfortunately, what the community should not do, due to copyright regulation, is take the Blood textures from Blood, Blood2 or Transfusion and use them in another game. Nor can people take models, maps and skins, developed for Transfusion, that are clearly derivative works from Blood and use them in other games. As has been done with the xenoBlood mods.
68.68.108.3 wrote:Why don't you actually do some real work yourself, and then present some new material to everyone? If you can't do that, then you really have no business at all in representing or speaking for Transfusion.
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