Blood idea for Duke Nukem port .
- TheChosenOne
- Axe Zombie
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- Joined: Tue Nov 02, 2004 01:33 am
Blood idea for Duke Nukem port .
Hey there guys i have been wondering for years about this idea , make a mod for Eduke32 that would be based on the blood universe that would take place in past round 1899 and 1930 with real weapons like tommygun and 1911 dynamites and that kind of weapons. I would use textures from the original and weapons would be 3d models and you know now that duke supports 3d models i would make the enviroment 3d, skyboxes,etc .... The thing is, should i work on this or do you think this a good idea.... tell me what you think
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- Shadow Warrior
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Despite the unnecessary edge on his tone, Vuzeth has a point. People have come and gone suggesting that mod X and mod Y be built, and often simply suggesting the idea for someone else to do without contributing anything themselves. Even when they do put the effort in and make something the finished product is very often unrealised (e.g. WinBlood).
It really is up to you whether to work on it or not. Don't be put off by comments other people make, whether the idea is too primitive, whether it's any value to them etc. You have to want to do it.
It really is up to you whether to work on it or not. Don't be put off by comments other people make, whether the idea is too primitive, whether it's any value to them etc. You have to want to do it.
- TheChosenOne
- Axe Zombie
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- Slink
Not to be a dick, but...
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One of the things that is useful to our team is freelance work. That is to say there may be odd jobs or small tasks that need completion to achieve a short-term goal.
For example, we may have many unfinished textures/surfaces, but only a few may need completion for a certain map we are finishing.
I understand your urge for creativity. Let me give you some advice...
* Coding
* 2D art
* 3D art
* Mapping
etc., and ANY TOOLS (software) you are familiar with that may help in those areas. If so, perhaps we can update and publicize our TO-DO list.
Please note, this is merely speculation from my own mouth.
For example, we may have many unfinished textures/surfaces, but only a few may need completion for a certain map we are finishing.
I understand your urge for creativity. Let me give you some advice...
Please let us know if you are interested in furthering development on Transfusion. If so, please give us a list of skills OR talents that you can put to use, including any of the following:Challenge your inspiration by taking on a simple small task that you would not have chosen otherwise.
Suppress your urge to WORK because if you release your creativity to quickly, it will dissipate.
Channel your creativity effectively, successively completing a checklist.
* Coding
* 2D art
* 3D art
* Mapping
etc., and ANY TOOLS (software) you are familiar with that may help in those areas. If so, perhaps we can update and publicize our TO-DO list.
Please note, this is merely speculation from my own mouth.
- TheChosenOne
- Axe Zombie
- Posts: 27
- Joined: Tue Nov 02, 2004 01:33 am
I don't think i'm good with any of those things but i'm still learning every day . But still this idea i want to make it work somehow maybe keeping it to something low maybe 5 maps and some enemies. Maybe someone who could help me out with a story line like between snow forrest, home town, caraval, mountain pass to end boss maybe anything so maybe i could release something this christmas this year
- Tchernobog
- Tchernobog's Love Child
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