*New Blood-1 addon* - *OUT NOW*
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The Christmas themed maps and Route 66 maps are gonna be hard to make work without the art though. For one thing though, you guys havent witnessed the maps first hand to see how stuff works and how it integrates. Not only that, but the sound FX and sequencing pumps life in the map instead of just seeing static new art there just to be there
edit: I have a solution, ill just make most of the new sprites gibbable so you can destroy them if you dont like them.
edit: I have a solution, ill just make most of the new sprites gibbable so you can destroy them if you dont like them.
- RedFanatic
- A More Tidy Caleb
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- Slink
Not to be a dick, but...
- Posts: 1904
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Well put, RF. I have to say, some of the art is a bit unsettling at first. I think it may need some touching up in Editart. It sure takes a keen eye to adjust such a thing. All or most of blood's art (sprite art) was photographed under similar conditions, using miniature figurines/objects as the piece. Good luck!
It looks like you have put a few hours in as it is...
-Slink
It looks like you have put a few hours in as it is...
-Slink
yeah, im not sure how to clean up a new texture after I convert it from jpeg to gif. These new textures have some type of weird dot matrix that bugs me. If you know to clean that up or anyone wants the job so I can take care of more important things, let me know..Slink wrote:Well put, RF. I have to say, some of the art is a bit unsettling at first. I think it may need some touching up in Editart. It sure takes a keen eye to adjust such a thing. All or most of blood's art (sprite art) was photographed under similar conditions, using miniature figurines/objects as the piece. Good luck!
It looks like you have put a few hours in as it is...
-Slink
Yes Slink, quite a few hours...
- kurt
- master of the universe
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I normally use Infranview for converting and touching up image files. You could easily save any image as a .bmp for touching up in microsoft paint, and then convert it into any format you want with Infranview.
BTW its all looking rather interesting, and I'll look foreward to playing this someday.
BTW its all looking rather interesting, and I'll look foreward to playing this someday.
- Slink
Not to be a dick, but...
- Posts: 1904
- Joined: Mon Aug 16, 2004 04:42 am
- Location: Niagara County, NY
Dude, I was totally just going to say that. Use Irfanview to convert to GIF with 100% quality. -Slinkkurt wrote:I normally use Infranview for converting and touching up image files. You could easily save any image as a .bmp for touching up in microsoft paint, and then convert it into any format you want with Infranview.
BTW its all looking rather interesting, and I'll look foreward to playing this someday.
for you addon would a hex edited Blood.exe be usefull?
Using a hex editor I can change pretty much any text string in the game (skill settings names, ammo pickup messages too probably)
Its also possible to make it automatically load a different .ini or cfg file. I might be able to make it load different tiles depending on which ones you guys switched out.
Using a hex editor I can change pretty much any text string in the game (skill settings names, ammo pickup messages too probably)
Its also possible to make it automatically load a different .ini or cfg file. I might be able to make it load different tiles depending on which ones you guys switched out.
hadnt thought about text or anything too much with the addon. There will only be one skill setting I think, we'll have to see. A CCP style splash screen may be cool though.boss429 wrote:for you addon would a hex edited Blood.exe be usefull?
Using a hex editor I can change pretty much any text string in the game (skill settings names, ammo pickup messages too probably)
Its also possible to make it automatically load a different .ini or cfg file. I might be able to make it load different tiles depending on which ones you guys switched out.
Speaking of the addon, there is some seriously funky, delicious stuff going on these days with the maps, I just had to add