Time to start piling up the bodies!

Discuss model development here.
User avatar
Slink

Not to be a dick, but...

Posts: 1904
Joined: Mon Aug 16, 2004 04:42 am
Location: Niagara County, NY

Post by Slink »

I think the eyeball should blend more to its nerve cord thingy... texturally. :) Yummy.
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Those look great oBe. You're great at doing Blood.
the the bone on that one gib looks a little out of place color-wise, I can't seem to put my finger on whats exactly wrong.
User avatar
Slink

Not to be a dick, but...

Posts: 1904
Joined: Mon Aug 16, 2004 04:42 am
Location: Niagara County, NY

Post by Slink »

I just looks a bit like a bent Humerus stuck through a bloody raw meatball. No offense intended! I am just not sure where that jib is intended to be used. It looks like a chunk of a leg from someone who got MESSED up. It is obviously either an upper leg or upper arm piece, so musculature should be reminiscent of that. If it IS an arm, that thing was beefy. There is my two cents. *Ducks for cover from people throwing sh!t*
-Slink
User avatar
Hellen
The Eye of Beast
Posts: 291
Joined: Sun Jan 30, 2005 04:40 am

Post by Hellen »

And I thought it was a piece of cooked meat. You know, cooked, fried with onion and spices. Don’t remember where this dish belongs in Blood though…
But one thing I can tell for sure: it doesn’t look like a chunk of a leg from someone who got MESSED up.
Kazashi
Shadow Warrior
Posts: 412
Joined: Tue Aug 10, 2004 09:40 am
Location: Blue Mountains, Australia
Contact:

Post by Kazashi »

Looks like a thigh to me, which I'd hope so since the model is called m_leg. And personally I'd be worried if I was served a cooked piece of meat which looked like *that*.

Maybe add a few muscle cords to appease the people who are apparently going to omit playing the game in favour of staring at a small model for hours on end, otherwise I think it looks fine.
User avatar
oBe
Cabal member
Posts: 351
Joined: Thu Aug 12, 2004 01:58 pm
Contact:

Post by oBe »

Hellen, I don't know where you regularly eat, but in my kitchen, things that are cooked usually become dark and brownish instead of bloody red. :|

Slink: I'll change the eyeball and add some musclestrings. Keep in mind that a leg that comes off in an explosion won't have nice big stringies as well, since they connect mostly at the top of the bone. Everything in between should be a mess, which is what I was going for.

I wonder how many games have gibs that aren't generic gore. :roll:
User avatar
Hellen
The Eye of Beast
Posts: 291
Joined: Sun Jan 30, 2005 04:40 am

Post by Hellen »

Bloody red… I don’t know, it just doesn’t look like a piece of flesh that has been ripped out of the living thing (even if it was a result of the explosion). Have you ever seen raw meat?
But okay, you’re the boss.
Why does the eyeball look like ice-cream then?
User avatar
DustyStyx
2D Artist
Posts: 2038
Joined: Wed Aug 11, 2004 02:12 am
Location: Salt Lake
Contact:

Post by DustyStyx »

oBe: The brain looks AWESOME!

Hellen: The offer still stands. If you dont like how it looks, change it. How are thoes keys coming? :D
User avatar
oBe
Cabal member
Posts: 351
Joined: Thu Aug 12, 2004 01:58 pm
Contact:

Post by oBe »

'kay

Changed the eyeball
And 3 new versions of the leg where you people can choose from.
If you people still don't like it, perhaps it could help directing me in direction you'd like to see it instead of just complaining. :twisted:

Image
User avatar
Willis

Master of the Mask
Lead Programmer

Posts: 872
Joined: Tue Aug 10, 2004 09:28 am
Location: Eau Claire, WI USA
Contact:

Post by Willis »

I like the first one as it looks like it still has small bits of skin or it got rolloed around in dirt a little bit, makes it feel less like a chuck just randomly fell out of somebody's leg, but rather came out with a little bit of force ;) The second one just looks strange to be, and the third one looks too clean.

The eye looks good, my only suggestion would be to consider using a little alpha if possible to make the retinal chord a bit narrower, and maybe add 'fiber strands' off that chord (make it look like it had a bunch of nerves severed). Hard to do on something that small, but at least a little alpha would make it look a bit better I think. Granted that model is so small in-game it probably wouldn't make a bit of difference, I'm just trying to be constructive here.
User avatar
Slink

Not to be a dick, but...

Posts: 1904
Joined: Mon Aug 16, 2004 04:42 am
Location: Niagara County, NY

Post by Slink »

Yes, and to be constructive, the m_leg model obviously would have had the muscle forcefully removed from the longer straight part of the bone, thus I think there should be much more blood gore (on the bone part). When something gets popped by an explosive, much of it is turned to sushi fixings and red soup. Or, as one of our members would note: Thin Red Paste. ;)

Excellent effort oBe. My intent is wholly constructive. More mess please. :)

Hellen: When I was referring to the messed up leg, I meant that there was much muscle mass forcefully removed, and the bone was broken and bent, but not protruding from the flesh. Yes, it did look a bit like an uncooked roast. ;)

-SLINK
User avatar
DustyStyx
2D Artist
Posts: 2038
Joined: Wed Aug 11, 2004 02:12 am
Location: Salt Lake
Contact:

Post by DustyStyx »

Just an update to the Gargoyle.
I'll probably work as I see things that need tweeking.

Previous version:
Image


Cruaich treatment:
Image

I did a bit more work on the head, and smudged around a bit of the musculature. I think the nose job helped the most, the prevous version was my fault.

Image
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

great work Cruaich!
I really like the mouth; those red gums and gaged teeth look cool. The sprite looks like the cheeks are more boney and the nostrills are a tad darker and his skin tone looks a litte pinker and less brown, but other than that he looks perfect.
User avatar
scar3crow
kvlt-anaatmanah
Posts: 386
Joined: Mon Aug 08, 2005 06:22 pm
Contact:

Post by scar3crow »

I look forward to seeing him move in games, just for the sake of self shadowing in DP ; )

Will he have his fire death? I always loved that one.
User avatar
Willis

Master of the Mask
Lead Programmer

Posts: 872
Joined: Tue Aug 10, 2004 09:28 am
Location: Eau Claire, WI USA
Contact:

Post by Willis »

Personal thoughts:

The entire body could be a little bit darker brown, or at the very least, from the waste down.
Top of his head needs to be darkened a bit to help make his eyes not look so sunken-in, Also a bit more red on the bottom of the eyes, and a bit more white and less shadowing.
Nose still seems a bit bright as well, but I suspect darkening the shade of overall brown would help that issue out, as already suggested.

Looking great though!
Post Reply