Posted: Thu Feb 02, 2006 04:29 am
After playing a bit tonight I can see a major flaw in the first level. Too many monsters, not enough weapons or powerups. Cerberus spawning after entering the room to get the key isn't that bad because you can sit at the end and let him kill himself. But then you have to go through a bunch more cultists and ghosts, and then you get into that one room with 4 gargoyles and a couple more cultists. You have to dispatch them with no weapons and less than 20 health. So it's a lot of crawling backwards and charging with a pitch fork as soon as they lower.
After 15 minutes of that you get to leave that area. And immediately a Stone Gargoyle spawns with a whole horde of cultists to back him up. Now how are you supposed to get by that with no health and no weapons? Is there some hidden stash somewhere? It's literally not possible to beat this level legitimitely unless you are good enough to completely ignore the enemies without getting hit by their attacks. There has to be something I'm missing here, because the way it is now, the level is just about throwing more and more enemies at you until you die, since you never get any reinforcements.
Is it meant to make you want to cheat? I like the way the level was mapped, I just don't agree with the way the level was designed to play. Repeatedly going through the map again gets boring, and the wave after wave of enemies gets annoying. It could have been a lot better done. Not to discourage you or anything, it's nothing personal. I'm very glad that someone actually took the time to make a new add on for the original Blood. I hope you find the time to make more. I'll just skip the first level unless I find some secret stash of weapons and powerups to make it possible to get by the monsters.
Seriously the only two weapons that spawned the entire time were the Shotgun and Life Leech. 0 ammo for the Life Leach the whole map, and to get Shotgun ammo you had to be lucky and have a cultist drop it. I'm obviously not lucky as I got a total of 8 ammo from cultists. There were a few places with more shotgun ammo, but it doesn't last with the number of enemies thrown at you. There was also a small ammount of dynamite, but that also doesn't last long when you have nothing else to use. But hey, there was a life pouch in that one room heh.
Overall, I loved the map, very well put together. I liked the way the map played out, and how you had to use something other than your fragging skills to get through the map.. the first time. After that it went downhill. The ammo/powerup to enemy ratio was way off. It's like old time atari games where instead of completing a series of objectives to beat the game, the levels just keep getting faster and harder until you die.
Can't wait to see how cool the rest of the maps are now.
After 15 minutes of that you get to leave that area. And immediately a Stone Gargoyle spawns with a whole horde of cultists to back him up. Now how are you supposed to get by that with no health and no weapons? Is there some hidden stash somewhere? It's literally not possible to beat this level legitimitely unless you are good enough to completely ignore the enemies without getting hit by their attacks. There has to be something I'm missing here, because the way it is now, the level is just about throwing more and more enemies at you until you die, since you never get any reinforcements.
Is it meant to make you want to cheat? I like the way the level was mapped, I just don't agree with the way the level was designed to play. Repeatedly going through the map again gets boring, and the wave after wave of enemies gets annoying. It could have been a lot better done. Not to discourage you or anything, it's nothing personal. I'm very glad that someone actually took the time to make a new add on for the original Blood. I hope you find the time to make more. I'll just skip the first level unless I find some secret stash of weapons and powerups to make it possible to get by the monsters.
Seriously the only two weapons that spawned the entire time were the Shotgun and Life Leech. 0 ammo for the Life Leach the whole map, and to get Shotgun ammo you had to be lucky and have a cultist drop it. I'm obviously not lucky as I got a total of 8 ammo from cultists. There were a few places with more shotgun ammo, but it doesn't last with the number of enemies thrown at you. There was also a small ammount of dynamite, but that also doesn't last long when you have nothing else to use. But hey, there was a life pouch in that one room heh.
Overall, I loved the map, very well put together. I liked the way the map played out, and how you had to use something other than your fragging skills to get through the map.. the first time. After that it went downhill. The ammo/powerup to enemy ratio was way off. It's like old time atari games where instead of completing a series of objectives to beat the game, the levels just keep getting faster and harder until you die.
Can't wait to see how cool the rest of the maps are now.