Would it be possible...?

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DemonPostalWrkr
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Would it be possible...?

Post by DemonPostalWrkr » Sun Oct 02, 2005 05:40 pm

I am fully aware of the turbo pascal or whatever its called errors associated with cryptic passage, but I also know you can start blood as a user map. Anyways would it be possible to just put cryptic passage on the regular start up for blood? Like compile all the levels into an episode and it could be right under Post Mortem? It might even get rid of that stupid problem once and for all..
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Post by Daedalus » Sun Oct 02, 2005 06:06 pm

Yes.
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DemonPostalWrkr
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Post by DemonPostalWrkr » Sun Oct 02, 2005 07:12 pm

How would one accomplish this task?
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Post by Daedalus » Sun Oct 02, 2005 08:52 pm

You'd need to alter Blood.ini to include Cryptic Passage as an episode. Not too difficult at all, just a bit of text work. Take a look and see what you can do. If it proves tricky, I shall be willing to help you, Sir. 8)
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Post by DemonPostalWrkr » Sun Oct 02, 2005 09:14 pm

This is what my blood ini now says but yet it still doesnt work...:-(
;=====================================================================
; Blood Plasma Pack Initialization File
;
; Copyright (c)1997 Monolith Productions Inc.
; All Rights Reserved Worldwide
;
;---------------------------------------------------------------------
; Syntax:
;
; [install]
; SourceDir= drive and path
;
; [Episode#]
; Title = episodeTitle
; BloodBathOnly = flag 0 or not present means multi and single
; any other number means multi play only
; CutSceneALevel = Level number to play Cut Scene A. Defaults to
; first level of episode.
;
; These are set to the file and path of the videos on the CD by
; the Blood install program.
; CutSceneA = File and Path of Smacker video to play at entry
; to specified (in CutSceneALevel) level.
; CutWavA = File and Path of WAV audio to play (during video)
; CutSceneB = File and Path of Smacker video to play at end of
; episode
; CutWavB = File and Path of WAV audio to play (during video)
;
; Map# = mapFile
;
; [mapFile]
; Title = title
; Author = author
; Song = songFile
; Track = redbookTrack#
; EndingA = map#
; EndingB = map#
; Fog = 0 | 1
; 0 == Fog disabled
; 1 == Fog enabled
; Message1 = message
; .. ..
; Message32 = message
;
;=====================================================================
[Install]
; source path will be set by the installation process
SourceDir=M:\

[Episode1]
CutSceneA=M:\MOVIE\CS1.SMK
CutWavA=M:\MOVIE\CS1822M.WAV
CutSceneB=M:\MOVIE\CS2.SMK
CutWavB=M:\MOVIE\CS2822M.WAV
Title = The Way of All Flesh
Map1 = e1m1
Map2 = e1m2
Map3 = e1m3
Map4 = e1m4
Map5 = e1m5
Map6 = e1m6
Map7 = e1m7
Map8 = e1m8

[Episode2]
CutSceneB=M:\MOVIE\CS3.SMK
CutWavB=M:\MOVIE\CS3822M.WAV
Title = Even Death May Die
Map1 = e2m1
Map2 = e2m2
Map3 = e2m3
Map4 = e2m4
Map5 = e2m5
Map6 = e2m6
Map7 = e2m7
Map8 = e2m8
Map9 = e2m9

[Episode3]
CutSceneB=M:\MOVIE\CS4.SMK
CutWavB=M:\MOVIE\CS4822M.WAV
Title = Farewell to Arms
Map1 = e3m1
Map2 = e3m2
Map3 = e3m3
Map4 = e3m4
Map5 = e3m5
Map6 = e3m6
Map7 = e3m7
Map8 = e3m8

[Episode4]
CutSceneA=M:\MOVIE\CS5.SMK
CutWavA=M:\MOVIE\CS5822M.WAV
CutSceneB=M:\MOVIE\CS6.SMK
CutWavB=M:\MOVIE\CS6822M.WAV
Title = Dead Reckoning
CutSceneALevel=8
Map1 = e4m1
Map2 = e4m2
Map3 = e4m3
Map4 = e4m4
Map5 = e4m5
Map6 = e4m6
Map7 = e4m7
Map8 = e4m8
Map9 = e4m9

[Episode5]
Title = BloodBath
BloodBathOnly=1
Map1 = bb1
Map2 = bb2
Map3 = bb3
Map4 = bb4
Map5 = bb5
Map6 = bb6
Map7 = bb7
Map8 = bb8
Map9 = DM1
Map10 = DM2
Map11 = DM3

[Episode6]
Title = Post Mortem
Map1 = e6m1
Map2 = e6m2
Map3 = e6m3
Map4 = e6m4
Map5 = e6m5
Map6 = e6m6
Map7 = e6m7
Map8 = e6m8
Map9 = e6m9

[Episode7]
; location of movies was set at install
CutSceneB=cryptic.smk
CutWavB=cryptic.wav
Title = Cryptic Passage
Map1 = cp01
Map2 = cp02
Map3 = cp03
Map4 = cp04
Map5 = cp05
Map6 = cp06
Map7 = cp07
Map8 = cp08
Map9 = cp09
Map10 = cpsl

[Episode8]
Title = Cryptic BloodBath
BloodBathOnly=1
Map1 = cpbb01
Map2 = cpbb02
Map3 = cpbb03
Map4 = cpbb04
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Episode 1
;The Way of All Flesh

[e1m1]
Title = Cradle to Grave
Author = James "Shade" Wilson
Song = UNHOLY
Track = 3
EndingA = 2
EndingB = 2
Message1 =
Message2 = Hit the switch to end the level.
Message3 = Slurp, slurp . . .
;Message4 =
Message5 = OUT! OUT! DAMN SPOT!
Message6 = They'll need more of these.
Message7 = Nevermore . . .
Message8 = Open for Business.
Message9 = I LIVE AGAIN!
Message11 = It is sealed shut.

[e1m2]
Title = Wrong Side of the Tracks
Author = Craig Hubbard [Croweater]
Song = cblood10
Track = 8
EndingA = 3
EndingB = 3
Message11 = This probably isn't a good idea.
Message12 = You really should consider turning back.
Message13 = Is there a light at the end of the tunnel?

[e1m3]
Title = Phantom Express
Author = James Wilson
;Song = PESTIS
Track = 9
EndingA = 4
EndingB = 4
Message1 = I must stop this train!
Message2 = Safety clamps are in place. This switch is locked.
Message3 = Safety clamps disabled.
Message4 = Internal engine heat rising!
Message5 = Internal engine heat critical!

[e1m4]
Title = Dark Carnival
Author = Kevin Kilstrom & James Wilson
Song = cblood4
Track = 4
EndingA = 5
EndingB = 8
Message1 = This doesn't open from this side.
Message2 = Hit the switch to end the level.
Message3 = You're going to the secret level!
Message4 = Congrats! You win a cupie doll!

[e1m5]
Title = Hallowed Grounds
Author = Craig Hubbard, Nick Newhard, & Terry Hamel
EndingA = 6
EndingB = 6

[e1m6]
Title = The Great Temple
Author = James Wilson & Terry Hamel
Song = cblood5
Track = 5
EndingA = 7
EndingB = 7
Message3 = I can't believe you found this!
Message4 = Here, you can have it all.

[e1m7]
Title = Altar of Stone
Author = James Wilson
Song = cblood7
Track = 8

[e1m8]
Title = House of Horrors
Author = James Wilson
Song = cblood4
Track = 8
EndingA = 5
EndingB = 5
Message1 =

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Episode 2
;Even Death May Die

[e2m1]
Title = Shipwrecked
Author = Craig Hubbard
Song = CBLOOD2
Track = 7
EndingA = 2
EndingB = 2
Message2 = The door is jammed shut.

[e2m2]
Title = The Lumber Mill
Author = Craig Hubbard
Song = cblood3
Track = 9
EndingA = 3
EndingB = 3

[e2m3]
Title = Rest for the Wicked
Authors = Kevin Kilstrom & Craig Hubbard
Song = cblood5
Track = 5
EndingA = 4
EndingB = 4
Message1 = You hear hedges rustling nearby.

[e2m4]
Title = The Overlooked Hotel
Author = Kevin Kilstrom & Craig Hubbard
Song = cblood1
Track = 9
EndingA = 5
EndingB = 9
Message2 = The secret level lies before you.

[e2m5]
Title = The Haunting
Author = James Wilson & Kevin Kilstrom
Song = cblood7
Track = 6
EndingA = 6
EndingB = 6

[e2m6]
Title = The Cold Rush
Author = James Wilson
Song = cblood10
Track = 8
EndingA = 7
EndingB = 7

[e2m7]
Title = Bowels of the Earth
Author = James Wilson
Song = cblood2
Track = 7
EndingA = 8
EndingB = 8

[e2m8]
Title = The Lair of Shial
Author = James Wilson
Song = cblood6
Track = 6

[e2m9]
Title = Thin Ice
Author = James Wilson
Song = cblood3
Track = 9
EndingA = 5
EndingB = 5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Episode 3
;Farewell to Arms

[e3m1]
Title = Ghost Town
Author = James Wilson
Song = cblood8
Track = 6
EndingA = 2
EndingB = 2

[e3m2]
Title = The Siege
Author = Craig Hubbard & Terry Hamel
;Song = PESTIS
;Track = 2
EndingA = 3
EndingB = 3

[e3m3]
Title = Raw Sewage
Author = James Wilson
Song = cblood10
Track = 8
EndingA = 4
EndingB = 4

[e3m4]
Title = The Sick Ward
Author = Craig Hubbard & James Wilson
Song = cblood9
Track = 7
EndingA = 5
EndingB = 8
Message1 = The secret level lies before you.

[e3m5]
Title = Spare Parts
Author = James Wilson & Craig Hubbard
Song = cblood1
Track = 9
EndingA = 6
EndingB = 6
Message1 = Failsafes disabled.
Message2 = Disable failsafes first.

[e3m6]
Title = Monster Bait
Author = James Wilson & Terry Hamel
Song = cblood3
Track = 7
EndingA = 7
EndingB = 7

[e3m7]
Title = The Pit of Cerberus
Author = Craig Hubbard
Song = unholy
Track = 3

[e3m8]
Title = Catacombs
Author = James Wilson & Craig Hubbard
Song = cblood7
Track = 5
EndingA = 5
EndingB = 5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Episode 4
;Dead Reckoning

[e4m1]
Title = Butchery Loves Company
Author = James Wilson
Song = cblood4
Track = 9
EndingA = 2
EndingB = 2

[e4m2]
Title = Breeding Grounds
Author = James Wilson, Craig Hubbard, and Terry Hamel
Song = cblood10
Track = 8
EndingA = 3
EndingB = 3

[e4m3]
Title = Charnel House
Author = Craig Hubbard & James Wilson
Song = cblood7
Track = 5
EndingA = 4
EndingB = 4

[e4m4]
Title = Crystal Lake
Author = Kevin Kilstrom & James Wilson
Song = cblood2
Track = 7
EndingA = 5
EndingB = 9

[e4m5]
Title = Fire and Brimstone
Author = James Wilson
;Song = cblood1
;Track = 3
EndingA = 6
EndingB = 6

[e4m6]
Title = The Ganglion Depths
Author = James Wilson & Terry Hamel
;Song = PESTIS
;Track = 2
EndingA = 7
EndingB = 7

[e4m7]
Title = In the Flesh
Author = Craig Hubbard & James Wilson
;Song = PESTIS
;Track = 2
EndingA = 8
EndingB = 8

[e4m8]
Title = The Hall of the Epiphany
Author = Craig Hubbard
Song = unholy
Track = 2

[e4m9]
Title = Mall of the Dead
Author = Craig Hubbard
;Song = unholy
;Track = 2
EndingA = 5
EndingB = 5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Episode 5
;BloodBath

[bb1]
Title = The Stronghold
Author = James Wilson
Song = unholy
Track = 3

[bb2]
Title = Winter Wonderland
Author = James Wilson
Song = cblood2
Track = 5

[bb3]
Title = Bodies
Author = Craig Hubbard
Song = cblood7
Track = 6

[bb4]
Title = The Tower
Author = James Wilson
Song = cblood9
Track = 7

[bb5]
Title = Click!
Author = Kevin Kilstrom & Craig Hubbard
Song = cblood10
Track = 8

[bb6]
Title = Twin Fortress
Author = James Wilson
Song = cblood3
Track = 9

[bb7]
Title = Midgard
Author = Nick Newhard & Terry Hamel
Song = cblood6
Track = 6

[bb8]
Title = Fun With Heads
Author = James Wilson
Song = cblood8
Track = 6

[dm1]
Title = Monolith Building 11
Author = Monolith Productions
Song = cblood8
Track = 6

[dm2]
Title = Power!
Author = Monolith Productions
Song = cblood8
Track = 6

[dm3]
Title = Area 15
Author = Monolith Productions
Song = cblood8
Track = 6

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Episode 6
;Civilian Life

[e6m1]
Title = Welcome to Your Life
Author = James Wilson
Song = cblood4
Track = 9
EndingA = 2
EndingB = 2

[e6m2]
Title = They Are Here
Author = Craig Hubbard
Song = cblood3
Track = 9
EndingA = 3
EndingB = 3

[e6m3]
Title = Public Storage
Author = James Wilson
Song = cblood5
Track = 5
EndingA = 4
EndingB = 4

[e6m4]
Title = Aqueducts
Author = James Wilson & Nick Newhard
Song = cblood1
Track = 9
EndingA = 5
EndingB = 5
Message1 = Power restored.

[e6m5]
Title = The Ruined Temple
Author = Kevin Kilstrom & James Wilson
Song = cblood7
Track = 6
EndingA = 6
EndingB = 6

[e6m6]
Title = Forbidden Rituals
Author = James Wilson & Kevin Kilstrom
Song = cblood10
Track = 8
EndingA = 7
EndingB = 9

[e6m7]
Title = The Dungeon
Author = James Wilson & Nick Newhard
Song = cblood2
Track = 7
EndingA = 8
EndingB = 8
Lockmessage = You must complete the sequence to open this door.
Message1 = Part one of three in the sequence has been completed.
Message2 = Part two of three in the sequence has been completed.
Message3 = Final part completed. A door has opened.

[e6m8]
Title = Beauty and the Beast
Author = Nick Neward & James Wilson
Song = cblood6
Track = 6

[e6m9]
Title = Forgotten Catacombs
Author = Nick Newhard & James Wilson
Song = cblood3
Track = 9
EndingA = 7
EndingB = 7

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;Episode 7
;Cryptic Passage

[cp01]
Title = Boat Docks
Author = Sunstorm Interactive
Song = cblood8
Track = 6
EndingA = 2
EndingB = 2

[cp02]
Title = Old Opera House
Author = Sunstorm Interactive
Song = PESTIS
Track = 2
EndingA = 3
EndingB = 3

[cp03]
Title = Gothic Library
Author = Sunstorm Interactive
Song = cblood10
Track = 8
EndingA = 4
EndingB = 4

[cp04]
Title = Lost Monastery
Author = Sunstorm Interactive
Song = cblood9
Track = 7
EndingA = 5
EndingB = 5

[cp05]
Title = Steamboat
Author = Sunstorm Interactive
Song = cblood1
Track = 9
EndingA = 6
EndingB = 6

[cp06]
Title = Graveyard
Author = Sunstorm Interactive
Song = cblood3
Track = 7
EndingA = 7
EndingB = 10

[cp07]
Title = Mountain Pass
Author = Sunstorm Interactive
Song = unholy
Track = 3
EndingA = 8
EndingB = 8

[cp08]
Title = Abysmal Mine
Author = Sunstorm Interactive
Song = cblood7
Track = 5
EndingA = 9
EndingB = 9

[cp09]
Title = Castle
Author = Sunstorm Interactive
Song = cblood7
Track = 5

[cpsl]
Title = Boggy Creek
Author = Sunstorm Interactive
Song = cblood7
Track = 5
EndingA = 7
EndingB = 7

;Episode 8
;Cryptic BloodBath

[cpbb01]
Title = Crypt of Despair
Author = Sunstorm Interactive
Song = unholy
Track = 3

[cpbb02]
Title = Pits of Blood
Author = Sunstorm Interactive
Song = cblood2
Track = 5

[cpbb03]
Title = Unholy Cathedral
Author = Sunstorm Interactive
Song = cblood7
Track = 6

[cpbb04]
Title = Deadly Inspirations
Author = Sunstorm Interactive
Song = cblood7
Track = 6
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DemonPostalWrkr
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Post by DemonPostalWrkr » Sun Oct 02, 2005 09:16 pm

As you can tell I turned it Cryptic Passage into Episode 8 and Cryptic Blood Bath into Episode 9...I followed the pattern but it refuses to recognize it.
Daedalus
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Post by Daedalus » Sun Oct 02, 2005 09:23 pm

Do you see it on the main menu?
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DemonPostalWrkr
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Post by DemonPostalWrkr » Sun Oct 02, 2005 09:25 pm

Now i've got it to recognize Cryptic passage because I told it to behave as episode 2, but textures are messed up. Why is this, and how do I "Add" and epsidode instead of changing it?
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DemonPostalWrkr
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Post by DemonPostalWrkr » Sun Oct 02, 2005 09:26 pm

Only when I tell it to be Episode 2
Daedalus
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Post by Daedalus » Sun Oct 02, 2005 09:43 pm

Getting there. The reason why textures are messed up is because Cryptic Passage has its own series of texture files (.art). The problem is that you cannot have Cryptic Passage and Plasma Pak, as the tiles conflict with each other. I suppose you'll have to backup the art and throw the respective art of the campaign you want to play into your Blood folder.

Good hunting. 8)
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DustyStyx
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Post by DustyStyx » Sun Oct 02, 2005 10:40 pm

ren tiles007.art tiles007.tmp
ren tiles015.art tiles015.tmp
ren cpart07.ar_ tiles007.art
ren cpart15.ar_ tiles015.art

nolfb
blood -ini cryptic.ini

ren tiles007.art cpart07.ar_
ren tiles015.art cpart15.ar_
ren tiles007.tmp tiles007.art
ren tiles015.tmp tiles015.art
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Gila
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Location: Russia

Post by Gila » Tue Oct 04, 2005 01:19 pm

what DD said about the tiles files.

also, i think .ini handles max 6 episode titles and max 16 maps per episode. so only way to stick CP there is to replace bloodbath episode map set.

that is worthless imho, f*** that, play normally and start with cp.exe
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Slink

Not to be a dick, but...

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Post by Slink » Wed Oct 05, 2005 05:12 am

Please note that you do not have to edit the Blood.ini file. You may create a new .ini file to do the same thing. Just copy Blood .ini as a differently named file in the Blood folder, and edit as necessary. Then, as displayed when the -? parameter is used when running Blood, you can use the -ini parameter, followed by the name of the .ini file.

EXAMPLE:

Code: Select all

C:\BLOOD>blood -ini crap.ini
There you go! It was in this way that convinient mods for blood were made, with the assistance of a batch file that would do what I just explained, I.E. Run "blood -ini whatever.ini" by just typing the name of the batch file.

EXAMPLE BATCH FILE

Code: Select all

Filename: BloodHel.bat
Contents:
@blood -ini bloodhel.ini
-Slink
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