know about Blood's xsprite, xwall and xsector structs?

Discuss and hash out the Blood universe here.

Moderator: General Discussion Moderators

Post Reply
sirlemonhead
Cultist
Posts: 62
Joined: Thu Aug 12, 2004 03:23 pm

know about Blood's xsprite, xwall and xsector structs?

Post by sirlemonhead »

Having a bit of trouble with Winblood...basically, Justin can't find where the Data4 value is being stored. Like if you're using Mapedit and you set the Data1-4 values for something (ie sound and distancing stuff for ambient sound sprites)

Does anyone know anything about how Blood's data structures that could help out? The Data4 we need to locate doesn't seem to be in the standard sprite sctruct.

Um yeah, that's about it really..
Daedalus
The Dreaming God
Posts: 1012
Joined: Sun Aug 15, 2004 05:06 pm
Location: The Hall of the Epiphany
Contact:

Post by Daedalus »

Gib and Explode objects :

Data 1 : 'Debris 1'
Data 2 : 'Debris 2'
Data 3 : 'No detectable effect.'
Data 4 : 'Sound said object produces when destroyed.'
__________

Ambient sound :

Data 1 : 'Size of 'yellow-ring', where ambient sound plays at volume specified at Data4'
Data 2 : 'Size of 'brown-ring', where the volume fades over distance.'
Data 3 : 'Desired ambient sound.'
Data 4 : 'Volume of said sound.'
__________

Player sound FX's

Data 1 : 'Desired sound'
__________

Sound Effect generator

Data 2 : 'Desired sound. Busy time must be set or sound must be triggered in order to play.'



The Dreaming God has spoken, but probably not answered your question. :lol:
Post Reply