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Posted: Sun Mar 27, 2005 12:49 am
Gonna have to check this out.
http://forums.3drealms.com/ubbthreads/s ... w=1#UNREAD
Looks pretty much like an alpha build, weapons hardly work, etc... but its still an update.
Posted: Sun Mar 27, 2005 12:52 am
hmm, icecolddukes working on it?
Posted: Sun Mar 27, 2005 03:46 am
It's a whole new project from that old Winblood ages back.
Justin started from scratch on this, as he had nothing to do with that old project.
Posted: Sun Mar 27, 2005 04:52 am
Unlike the former attempt, this one is showing some progress at least.
Posted: Sun Mar 27, 2005 02:31 pm
He's only been working on it about 2-3 weeks
Posted: Sun Mar 27, 2005 08:51 pm
Does anyone know the homepage of this project, or if it has one? I can't find it anywhere.
Posted: Sun Mar 27, 2005 11:32 pm
Slink wrote:Does anyone know the homepage of this project, or if it has one? I can't find it anywhere.
It doesn't, I havent had time to make one yet(allthough if anyone wants to...). Ive had alot of things going on that I didn't have time to work on the last attempt I did. But I started from scratch, with a nicer and more solid codebase(c++ instead of C).
The only code that is not there atm is projectiles and setor effects. The base for the rest of the code is in there, just needs to be written(ex. underlying code for weapons is there, just need to be finished in scripts).
Im trying to get as much as I can done before I need to study for SAT's blah. I do need help if anyone is interested....you need to be pretty good in c++.
Posted: Mon Mar 28, 2005 12:08 am
Oh, hey thanks. It wont run on my system. I copied it into the blood folders: one with a fresh installation of Blood, and one with a fresh installation of blood and the plasma pak. Both close as soon as the outline of the display window appears.
Posted: Mon Mar 28, 2005 03:14 am
http://prdownloads.sourceforge.net/bloo ... p?download
I forgot to include some files(this has been tested for four people so it should work now). This build also includes a few bug fixes with threads(including a memory leak, and it wasn't syncing with the parent process causing the AI not to work, even though the thread was still running).
Posted: Mon Mar 28, 2005 05:03 am
At the moment there is a problem with non-plasma pack versions. Ill try and fix it soon. For now you can dl a patch. In the menu screen hit enter four times to get into the first level to try it out. Not sure how much of it will work cause all the tiles are wrong.
http://prdownloads.sourceforge.net/bloo ... l?download
Posted: Mon Mar 28, 2005 05:33 am
Nope, still doesn't work. Looks like it is loading and begins to open a window, all you see is the frame of it for a split second, and then it closes.
I am running WindowsXP, with an nVidia GEforce something... integral sound. etc.
Posted: Mon Mar 28, 2005 06:39 am
You need to run install.bat, use bloodpublic3.zip, and install the plasma pack atm if you want it to work correctlly.
When your done you should have:
a raw/mid/scripts folder
all the art extrated
Posted: Mon Mar 28, 2005 06:58 am
icecoldduke, the project looks like it's doing great. Looking forward to seeing what you can do with it.
Posted: Mon Mar 28, 2005 07:47 am
Posted: Mon Mar 28, 2005 04:26 pm
Does anyone know the structure for XSPRITE in the blood map format?