If you would help it would get done faster)))000((( wrote:Hmmmmmmm.... Intereting!
Still there is a s*** of work that needs to be done to make WinBlood Enjoyable...

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Our work was focused on reverse-engineering of the Blood file formats and creation of tools at that time. All our work (doc and source code) is now online on the ReBUILD page of TF development website. Actually, I know that WinBlood uses some pieces of code from "blud2b" to load the Blood maps, so our work has already been usedCruaich wrote:Though I'm a little supised that Tim and Mathieu haven't made comment on your work yet. They were working on a Blood port for Ken Build before 3DRealms released Duke3D.
Not to be a dick, but...