If you would help it would get done faster , I think its making ok progress sense its only me and sirlemonhead.)))000((( wrote: Hmmmmmmm.... Intereting! Still there is a s*** of work that needs to be done to make WinBlood Enjoyable...
WinBlood updated
Moderator: General Discussion Moderators
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- Axe Zombie
- Posts: 28
- Joined: Sun Mar 27, 2005 11:25 pm
There aren't to many programmers out and about in the Bloodite ranks. Everything else is already done for you with the original Blood files.
Though I'm a little supised that Tim and Mathieu haven't made comment on your work yet. They were working on a Blood port for Ken Build before 3DRealms released Duke3D.
Though I'm a little supised that Tim and Mathieu haven't made comment on your work yet. They were working on a Blood port for Ken Build before 3DRealms released Duke3D.
Our work was focused on reverse-engineering of the Blood file formats and creation of tools at that time. All our work (doc and source code) is now online on the ReBUILD page of TF development website. Actually, I know that WinBlood uses some pieces of code from "blud2b" to load the Blood maps, so our work has already been usedCruaich wrote:Though I'm a little supised that Tim and Mathieu haven't made comment on your work yet. They were working on a Blood port for Ken Build before 3DRealms released Duke3D.
Unfortunately, I don't think I will have any time to work on the ReBUILD before the next century, and my best guess is that Tim is a very busy man too, so we probably won't be able to bring much more to this project. Hence my lack of comments.
On a side note, I saw that Tim's converter page on PlanetDuke seems closed, so we may want to upload a recent copy of "map2map" to our CVS, since it's the only tool from that era we don't "host"
HOLY CRAPAMOLY
First of all, great job on the forums and site over all Willis. Its been along time since I've been out here, but returning to this was well worth the wait.
Second, this is great F***ing news! I have yet to try out the icecold version of blood yet, but I'm just so happy that someone has heard the cry for this game and is actually doind something with it. I wish that when I had lunch with Jason Hall 3 years ago I mentioned how much I was a fan of the game, but alas it was a business lunch and forgot. I just would've love to hear what he had to say on the matter.
Anyway, I'll be snooping around more often the hear the lowdown on Winblood.
Cheers
Second, this is great F***ing news! I have yet to try out the icecold version of blood yet, but I'm just so happy that someone has heard the cry for this game and is actually doind something with it. I wish that when I had lunch with Jason Hall 3 years ago I mentioned how much I was a fan of the game, but alas it was a business lunch and forgot. I just would've love to hear what he had to say on the matter.
Anyway, I'll be snooping around more often the hear the lowdown on Winblood.
Cheers
We uploaded a new screenshot showing our new underwater code using OpenGL.
http://blood32.sourceforge.net/phpbb2/v ... hp?p=71#71
http://blood32.sourceforge.net/phpbb2/v ... hp?p=71#71
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- Axe Zombie
- Posts: 28
- Joined: Sun Mar 27, 2005 11:25 pm
- Slink
Not to be a dick, but...
- Posts: 1904
- Joined: Mon Aug 16, 2004 04:42 am
- Location: Niagara County, NY
I DEMAND THOU REMOVE THY SHOTGUN FROM MY ANAL CAVITY! Sneaking up on me like that!
Yes, that should be on the BuildXP page.
Now, visit http://www.albinoblacksheep.com/flash/groupx
also check out http://www.ebaumsworld.com
-Slink
Yes, that should be on the BuildXP page.
Now, visit http://www.albinoblacksheep.com/flash/groupx
also check out http://www.ebaumsworld.com
-Slink
Winblood site down.. ?
The Winblood site been down for a few days now, http://blood32.sourceforge.net I really hope this project does not go the way of the old winblood.