Blood - Extra Crispy for BFS

Discuss and hash out the Blood universe here.

Moderator: General Discussion Moderators

User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Thu Aug 08, 2019 04:42 am

N0t_mINe wrote:
Thu Aug 08, 2019 04:31 am
Gargoyle familiars sounds fitting btw :guns: !😎
They do fit the game very well.

If anybody knows of a good voxel artist send them my way.
User avatar
N0t_mINe
Acolyte
Posts: 592
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Thu Aug 08, 2019 02:14 pm

:bat: :bat: :gargoyle:
Last edited by N0t_mINe on Tue Aug 27, 2019 10:32 am, edited 1 time in total.
User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Thu Aug 08, 2019 04:42 pm

Are there any features you guys would like to see in Blood? Something that would mix things up gameplay wise? Or maybe something blood and gore wise?
User avatar
N0t_mINe
Acolyte
Posts: 592
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Fri Aug 09, 2019 03:26 pm

Y'all need to jump in on this, otherwise it's going to turn into another zZarDoZz suggestification show. :mad: :roll: :bat: :|
User avatar
N0t_mINe
Acolyte
Posts: 592
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Sun Aug 11, 2019 05:32 am

I take it this means we have a lot I f NBlood fans out there.... :oops:
User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Fri Aug 23, 2019 05:10 pm

Updated the OP with the latest news content from ModDB.
User avatar
N0t_mINe
Acolyte
Posts: 592
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Tue Aug 27, 2019 10:34 am

W00t!!!

:gargoyle: :bat: :gargoyle:
User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Tue Aug 27, 2019 01:48 pm

The mod is very close to being ready for an open beta testing. All are invited. I found a guy whose taking care of my new voxels and pretty much all I got to do on my end is finish up the readme and think of anything else I can add before the beta.

Yesterday I touched up on the running burning bodies by giving them twice as much health which allows them to run around for a little while longer. I also gave them the chance to leave behind fire on the ground, which in turn does burn damage over time, to add to the chaos of them running around their own allies. It's bad news for the baddies and also for you since the fire can burn you too. It really adds to the overall randomness the game already has when it comes to the violence.
User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Wed Aug 28, 2019 12:13 am

Proximity mines and remote detonated explosives can now be picked up if u don’t need to blow them up. Next up I’m gonna add the ability to pick up dynamite bundles and singles thrown at you by cultists and then immediately throw them back in the direction you’re aiming.
User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Wed Aug 28, 2019 04:03 am

Ignore the last statement. Got excited. Ran into some bugs. I’ll keep at it.
User avatar
N0t_mINe
Acolyte
Posts: 592
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Wed Aug 28, 2019 11:12 pm

Once some of that appears on video, the nay sayers are going to have to pause at least.
Last edited by N0t_mINe on Thu Aug 29, 2019 03:29 am, edited 1 time in total.
User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Thu Aug 29, 2019 01:40 am

Oh yeah. Problems solved. Prox and remote bombs can be recollected once dropped and you can pick up thrown TNT from cultists to throw it right back. It's all good.
User avatar
N0t_mINe
Acolyte
Posts: 592
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Mon Sep 02, 2019 01:32 am

:bat:
User avatar
N0t_mINe
Acolyte
Posts: 592
Joined: Wed Nov 30, 2011 05:35 am
Location: LURKERS DON'T DRAMA.

Re: Blood - Extra Crispy for BFS

Post by N0t_mINe » Tue Sep 03, 2019 02:46 pm

Will the beta include new enemies, or is that for a later release?
User avatar
VGames
Acolyte
Posts: 445
Joined: Sun Aug 17, 2014 02:27 pm
Location: Texas
Contact:

Re: Blood - Extra Crispy for BFS

Post by VGames » Tue Sep 03, 2019 06:56 pm

That will be for a later version. Mainly weapon and gore enhancements for this one on top of new gameplay mechanics. The game will feel very new and you will have to learn to play it all over again.
Post Reply