Blood: Fresh Supply

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Gila
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Blood: Fresh Supply

Post by Gila » Fri May 10, 2019 08:12 am

It appears that a source port is released officially - Blood: Fresh Supply
Battle an army of sycophantic cultists, zombies, gargoyles, hellhounds, and an insatiable host of horrors in your quest to defeat the evil Tchernobog. Squirm through 42 loathsome levels filled with more atmosphere than a Lovecraftian mausoleum. Begin your journey armed with a simple pitchfork and earn more effective implements of destruction like aerosol cans, flare guns, voodoo dolls and more!

Includes the original Blood and add-ons: Plasma Pak and Cryptic Passage

Blood: Fresh Supply Enhancements:

Updated using Nightdive Studio’s KEX Engine
Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked framerates!
Antialiasing, Ambient Occlusion, V-sync and Interpolation support
Support for high resolutions including 4K monitors
Fully customizable keyboard and controller pad support
Extended modding support, including support for already existing mods
Completely rewritten netcode supports up to 8 players:
Play online in co-operative mode, kill each other in “Bloodbath” or split the difference in classic 4v4 team-based “Capture The Flag” mayhem
Battle it out in local split-screen action
Roll your own soundtrack with full CD and MIDI music support
Look fully up and down with a new 3D view, or stick with the classic BUILD-engine style!
Here's a review by GGGManLives

What I liked is a cool feature that lets you adjust your custom difficulty settings.
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Tchernobog
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Re: Blood: Fresh Supply

Post by Tchernobog » Fri May 10, 2019 07:33 pm

I'll be waiting for the Linux release to come out before giving it a purchase, but based on what I have been reading giving some time for the release day bugs to be fixed may be for the best anyway. Seems like a bit of a rocky launch, which is a shame since they have been hyping it since December.

NBlood and BloodGDX definitely still seem to be in contention.
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Gila
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Re: Blood: Fresh Supply

Post by Gila » Fri May 10, 2019 08:07 pm

I poked around it for 15 minutes, seems OK to me, didn't have any problems.

What is annoying, but it's a common problem of EDuke32 and others, is when you set to "3D Aim", the sprites (corpses, gibs, etc) become flat, instead of "face" (always facing the player).

But yes, it seems there's some stuff to fix here and there.
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VGames
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Re: Blood: Fresh Supply

Post by VGames » Fri May 10, 2019 09:00 pm

Can't wait to play and mod this. This might just be the thing that takes my full attention away from Monster Hunter World for a bit.
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Re: Blood: Fresh Supply

Post by dosgamer000 » Sat May 11, 2019 01:23 am

I wonder if they will develop and release new original maps later in the future for this. Like how PSX Doom had entirely new maps like Twilight Descends and The Marshes.
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Re: Blood: Fresh Supply

Post by Tchernobog » Sat May 11, 2019 06:01 pm

"I am taking every feedback, comment, and harassment seriously and will address every problem for Blood: Fresh Supply and I appreciate every single one of them. Except for those who say its inferior to BloodCM. They can just f*** right off."
Samuel "Kaiser" Villarreal

Among other goodies User:Gideon has been adding to the Fresh Supply article on the Blood Wiki:
https://www.blood-wiki.org/index.php/Fresh_Supply
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dosgamer000
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Re: Blood: Fresh Supply

Post by dosgamer000 » Sat May 11, 2019 10:48 pm

Tchernobog wrote:
Sat May 11, 2019 06:01 pm
"I am taking every feedback, comment, and harassment seriously and will address every problem for Blood: Fresh Supply and I appreciate every single one of them. Except for those who say its inferior to BloodCM. They can just f*** right off."
Samuel "Kaiser" Villarreal

Among other goodies User:Gideon has been adding to the Fresh Supply article on the Blood Wiki:
https://www.blood-wiki.org/index.php/Fresh_Supply
The game has only been out for a few days and he's already bent out of shape on social media over what people having been saying about the game.
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Tchernobog
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Re: Blood: Fresh Supply

Post by Tchernobog » Mon May 13, 2019 04:54 am

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Gila
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Re: Blood: Fresh Supply

Post by Gila » Mon May 13, 2019 05:57 pm

Yes, Civvie11 is right. Hopefully they will fix all the issues and inconsistencies.
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VGames
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Re: Blood: Fresh Supply

Post by VGames » Tue May 14, 2019 03:31 pm

I'm definitely waiting till updates are made. But to be fair I think all of their remasters have gone through this. They've all turned out great too in the end.
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Re: Blood: Fresh Supply

Post by Tchernobog » Wed May 15, 2019 04:00 pm

Yeah, I will say in fairness to Kaiser that I am definitely in the "it needs to be fixed" rather than the "it can't be fixed" camp.

If this had come out in 2015 when he had first began working on it we would have all been stunned to see any kind of Blood remaster was possible. But then the Russians did their magic and gave us not one but two fairly solid if still idiosyncratic ports. To make the obvious space race comparison, BloodGDX was Sputnick, NBlood was Gagarin, and yeah Nightdive may have been the first to land Blood on the Moon, but we might still all end up launching from Baikonur in the end. :lol:

Some work has been done already at least:
https://steamcommunity.com/games/101075 ... 0559247391
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Re: Blood: Fresh Supply

Post by Tchernobog » Wed May 15, 2019 06:20 pm

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Re: Blood: Fresh Supply

Post by VGames » Thu May 16, 2019 04:24 pm

Well that's about 95% of the issues people have had with the game. Good on Nightdive's part.
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Re: Blood: Fresh Supply

Post by Ransu » Fri May 17, 2019 10:10 pm

It's a decent remaster so far. At least they're fixing stuff.
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Re: Blood: Fresh Supply

Post by VGames » Tue May 21, 2019 09:00 pm

Yeah like their other remasters it'll be almost near perfect by the end.
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