OMG that monitor!!!! LOL. Hard to believe its been that long.....Tchernobog wrote:Sorry for not posting for awhile, been sick as a dog.
Anyway, this has just shown up on YouTube:
IMO the biggest mistake Monolith made was pushing Blood 2 on the Lithtech engine. I know it was all the rage to have your own engine at that particular time but I believe rushing Lithtech 1.0 with Shogo and B2 was a big no no. Monolith needed their own engine to compete with ID and Unreal at that time but Lithtech was not ready for release with Shogo and B2. Its my own personal opinion that both games could have been completed faster and with much less bugs by licensing an existing 3d engine back then. Instead, Monolith never finished Blood 2 and had to rush it out the door. Shogo was in slightly better shape but was still pretty bad netcode-wise.
Sure these games paved the way for NOLF and a few other titles on newer Lithtech but If I had my choice of a great 2nd chapter for Blood and never seeing NOLF or Tron I would choose Blood every time.
Monolith loves to place all the blame with GT but do we really know what conversations they had and what was actually promised to GT? They were given 11 months by GT. If they didn't think they were going to meet that expectation they should have told GT up front, especially with coding an entirely new engine. I remember that time in the late 90's well. Developers were constantly delaying titles over and over to polish them. IMO, Monolith wrongfully assumed that they could delay Blood 2's release if they wanted too and GT would be forced to wait. To me it was poor communication on Monolith's part not to let GT know well ahead of time they they weren't going to be ready in the time frame agreed upon initially. They make it out like GT just barged in and yelled "TIMES UP!!" at the deadline. Was there any communication between the two at all? I blame this on Monolith. GT wasn't a developer, they didn't know any better. GT agreed to a date and how were they to know that date wasn't going to be met? They were told a game could be made in 11 months by Monolith. It was Monolith's job to tell them it couldn't be finished in time.