Blood in 2D Style

Discuss and hash out the Blood universe here.

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Gila
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Blood in 2D Style

Post by Gila » Sun Jan 30, 2005 10:21 am

i've been thinking something like, um, 'duke nukem manhattan project meets castlevania symphony of the night' gameplay-wise but purely blood in graphics/sprites/enemies/textures/sound-wise. of course, in 2d! discuss!
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Post by Daedalus » Sun Jan 30, 2005 02:44 pm

I've seen neither of these two games, so I suppose I do not qualify. Forgive me, Gila!
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Post by Number II » Sun Jan 30, 2005 02:48 pm

Yeah, that would be nice. I haven't played Symphony of the Night (yet), but a Blood in Duke Nukem: Manhattan Project style could be good.

Jon came back to do Duke in Manhattan Project (and perhaps Forever?), maybe Stephan would come back to do Caleb?

Name, by the way?
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Hellen
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Post by Hellen » Sun Jan 30, 2005 03:44 pm

Dearest Gila, I believe you're not tryin' to steal someone's ideas. Anyway, we've already thought of making Blood 2d with Gamemaker or something. If anyone will support this idea, that'll be really GREAT!
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Post by Damien_Azreal » Sun Jan 30, 2005 04:02 pm

The more Blood out there the better.

Gila, Hellen... I say you should both go for it. This way if one doesn't work there's another trying. It would be so awesome.
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Gila
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Post by Gila » Sun Jan 30, 2005 04:10 pm

i'm only planning. inspired by doom2d (russian mockery on doom), duke manhattan project, but mostly by symphony of the night. that leveling up system and items and overall process was great.
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Hellen
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Post by Hellen » Sun Jan 30, 2005 04:52 pm

I've played Duke Manhattan Project, and I can't say it much kick-ass. Just nice and simple. Simple as Contra (Konami's ol' game for Nintendo). But it's much better than Duke Nukem Forever, I'd say :)
And I still have this crazy thing - Doom 2d - in the depth of my HD. When I think of Blood 2d, I always remember that "something kinda game".
And what about making RPG based on Blood? With original or a brand new story.
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Dopefish
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Post by Dopefish » Sun Jan 30, 2005 05:22 pm

If you decide to go through with Blood 2d, I could probably help a bit with some sprites if you need individual custom weapon sprites and the like. Anybody on the Postmortem forums may have seen a small bit of my pixelability.
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Gila
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Post by Gila » Mon Jan 31, 2005 01:08 am

where show me
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Dopefish
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Post by Dopefish » Mon Jan 31, 2005 02:48 am

Gila wrote:where show me
Wouldst thou be referring to my pixelwork?

If so, contact me on AIM.

If you have no AIM, I can show you some other way. Possibly linking.
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Gila
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Post by Gila » Mon Jan 31, 2005 10:00 am

go ahead, link
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Dopefish
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Post by Dopefish » Mon Jan 31, 2005 10:44 pm

Gila:

Here we go now...

http://postmortem.edgegaming.com/phpBB2 ... c.php?t=48 <postmortem thread

http://dopefish138.deviantart.com/galle ... 5&limit=24 <DA gallery. Has some of my bigger or more prestigious stuff.

http://forums.bobandgeorge.com/viewtopic.php?t=1002 <BnG sprites thread(complete works, has a bit of stuff not elsewhere. Most of the links on the first 2 pages are dead)

http://www.ignition-one.com/giogio/foru ... .php?t=688 <GioGio forums sprite thread. Basically a simplified version of the BnG thread.
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Dopefish
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Post by Dopefish » Wed Feb 02, 2005 11:15 pm

sorry for this double post, folks, but thought I should alert this if I want some attention.

Image

Just created a small and quick sample of the sprite editing.
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Gila
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Post by Gila » Wed Feb 02, 2005 11:35 pm

that caleb with tommy looks good!
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Dopefish
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Post by Dopefish » Wed Feb 02, 2005 11:41 pm

The main problem being that if Blood 2d was done, and done in the Blood sprite style, it would be near-impossible to include the other chosen or more enemies/characters that do not resemble the ones in the first Blood.

To a certain extent I guess I could do new weapons, but I'd need some good reference, really.
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