Blood The Reckoning

Discuss and hash out the Blood universe here.

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I Live...AGAIN
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Re: Blood The Reckoning

Post by I Live...AGAIN » Wed Dec 31, 2014 07:22 am

The engine is beautiful! Needs a bit of optimization but wow, great work!
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Caleb88
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Re: Blood The Reckoning

Post by Caleb88 » Thu Jan 15, 2015 01:37 pm

To give you hope: This engine and Blood Game is still in development!! :guns:

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Caleb88
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Re: Blood The Reckoning

Post by Caleb88 » Fri Jan 16, 2015 06:37 pm

I haven't done something in 3D-modelling for a while now....good to see it still works.

Flare gun for the game is ready!

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Re: Blood The Reckoning

Post by Tchernobog » Fri Jan 16, 2015 07:02 pm

Seeing as how you agreed with us when it came to our pessimism over Blood: Evolution, I do have to wonder what your intended scope for this project is? What do you hope to see out of the final product and how do you hope to arrive there?
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Caleb88
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Re: Blood The Reckoning

Post by Caleb88 » Fri Jan 16, 2015 08:41 pm

The guy who makes Blood Evolution has done a great job in my eyes. For me....he is a strong compeditor.
Who will make the better BloodGame? The fight had begun!!!
:guns:
Last edited by Caleb88 on Fri Jan 16, 2015 09:26 pm, edited 2 times in total.
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VGames
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Re: Blood The Reckoning

Post by VGames » Fri Jan 16, 2015 09:21 pm

Cue the fight scene music from Star Trek.
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Caleb88
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Re: Blood The Reckoning

Post by Caleb88 » Sat Jan 17, 2015 12:52 am

I need testplayers again. I extended the engine with multi-threading-support which lets you load the massive texture-data with no lags!
On my PC it works perfect.
My average framerate was 1400 FPS. :guns:

DOWNLOAD

Oh, and please ignore that there is no collission detection at this time :lol:
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BEAST
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Re: Blood The Reckoning

Post by BEAST » Sat Jan 17, 2015 03:27 am

Caleb88 wrote:I need testplayers again. I extended the engine with multi-threading-support which lets you load the massive texture-data with no lags!
On my PC it works perfect.
My average framerate was 1400 FPS. :guns:

DOWNLOAD

Oh, and please ignore that there is no collission detection at this time :lol:
I tried it out, and it looks cool. I look forward to seeing where you'll go next.

Out of curiosity, what engine are you using to create this? Is it a pre-existing engine, or is it of your own creation?
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Re: Blood The Reckoning

Post by Tchernobog » Sat Jan 17, 2015 05:29 am

Seems to work for me. I was getting an average FPS of around 300.
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Caleb88
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Re: Blood The Reckoning

Post by Caleb88 » Sat Jan 17, 2015 02:20 pm

BEAST wrote: Out of curiosity, what engine are you using to create this? Is it a pre-existing engine, or is it of your own creation?
It's completely self-built. My goal is that the games also runs on older hardware at >60 frames /second.....which seems to work quite well. Thanks for testing btw
I originally made it for a Diablo3-like game I planned to make, it looked like this:

Image


And here a video.


Inspired from the id tech 5 engine that is used in RAGE and the new Wolfenstein game I created a own version of the megatexure-technology.
HereI found a good explenation if you have trouble understanding.
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Re: Blood The Reckoning

Post by I Live...AGAIN » Sat Jan 17, 2015 03:21 pm

Is this your video too Caleb88?

http://vimeo.com/55798894
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Caleb88
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Re: Blood The Reckoning

Post by Caleb88 » Sat Jan 17, 2015 04:46 pm

It is
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