I just finished playing LucasArts' Outlaws. Annoyingly maze-like in places, but overall an inspired game. It's like creators took what worked in Dark Forces, and took a little further by using the Jedi Engine to create a classic Western-styled cinematic experience. It still has its flaws, but I like what they did with the engine, and I love how the second level was designed.
The interesting thing about Outlaws is that it resembles Western gunslinger cross between Dark Forces and Redneck Rampage. The style of the enemies and how they die make think of Redneck Rampage's enemies, plus some of the level design has a bit of Redneck vibe in their layout. (I wonder if a member of Xatrix's team had something to do with the style).The civilians run around very similarly to the civilians from Blood, which I found appropriate. The gameplay, from the sounds and jumping mechanics, to the killing enemies with one or two shots, all reminded me of Dark Forces.
The number one addition which makes it different from Dark Forces is that you can swim in water: that's a feature that Dark Forces can't implement, even in some of the fan levels which allow for scuba diving (though Dark XL's completion might rectify that). Other features which seemed ahead of its time included reloading and the stamina meter. The reloading aspect reminds me of the reloading used in [adult swim]'s clever flash game Westerado (which I totally recommend checking out).
The boss fights were very easy, but then, I fighting against people, not supermen. I love after I beat the bosses, I cut instantly to cutscene (except for the first time I did it on level two, because I wasn't finished getting all the keys and opening all the doors). They're more believable than some of the boss fights in No One Lives Forever, like the Elite Guard, who are way too freaking hard despite the fact that they dress so skimpily. Outlaws bosses probably shouldn't have been too easy, but they were well built up.
Now, for the weapons, some remind me of Blood, while others I would wish to see it Blood. The dynamite is not as fun to throw as Blood's, but I like how they are lit and thrown. There's a sawed-off shotgun as well as a full length double-barrel shotgun, and you got to manually reload after each burst. The Portable Gatling Gun is a fun destructing weapon, though it limits your mobility. The knife weapon can be thrown, but it's alternate fire allows you to just stab people with it. Overall, I'd like to see some of Outlaws' weapons used in the Blood setting (the Dark XL engine intends to cover Blood as well, so it may be possible).
I recently checked out the Outlaws mod for Half-Life. I liked it, though I wish it wasn't just for multiplayer. It also made me think about the attempted Blood mod for Half-Life awhile ago (I don't know if it's still being worked on). It made me wish that some other LucasArts inspired mods for Half-Life were being developed, like an HL Dark Forces.
The only Western games I can see being Blood-ified are Mad Dog McGree and Oddworld: Stranger's Wrath. There's Gun, but I don't know much about it.
I also beat No One Lives Forever. So many things are good in that game, and yet so many other things are done wrong.