very valid points, dd. but. my opinion on them:
- Jumping and dynamite tossing will not be precise. In modern games it is impossible to tell 'how far' a tossed weapon will go. In Blood, some can actually think; 'okay... if I hold the TNT for that long I should be able to smash that...' This could be rendered useless with a new engine.
nothing's worse than blood2's dynamites.. that was absolutely s***.
it's all in the matter of good programming... so it can be done.
- Blood has a wonderful 'feel' when a stick of dynamite lands next to you. You can almost feel the blast pushing against you in real life. Another nice one, is when you jump, but land a bit shorter than you expected to. There's a moment when your vision is 'pulled' to the ground. An awesome feel that I don't think a modern game could reproduce.
yeah, i know what you're talkin' about here. also, in blood, if you get blasted by dynamite, you can be in air for a short period of time, it's a very great thing that is hard to explain, i mean, you get thrown up a bit, and hang in there for some reason (slowing the movement up), then just drop down slowly, that is something special. thake that away and it will be like duke3d... it absolutely CAN be done, just look at painkiller, but i mean, the main problem's that mainstream kiddies dont like that, like "OMFG WHATS THAT? THAT IS NOT WAHTS ITZ LIEK IN TEH REAL WERLD!".
- The screen absolutely must 'go red' when you take damage. If your screen indicates where you are taking damage from, or if your character becomes limp if he is shot (walks slowly) I will destroy the new Blood cd, were it ever produced.
i always hated that. but, i agree, when Cheogh cuts u with his nails for like ~100 HP, the screen MUST get super red and slowly fade back to normal... the solutions of this problem that are in painkiller are boring to me - wtf? just distorts your vision, wow, how clever. despite being a nice effect, in the heat of the battle it can f*** things up pretty bad. moreso in doom3, it also tilts... but thats another story
i'm all for a remade and updated version of Blood 1. their best bet is to sum both games 1+2 into one and this time do it right, without rushing and cutting numerous cool pioneering features that later were successfully adopted in all other games. with same team of mappers/artists/sound dudes, but the most important is the approach which should definately be...
WITH THE (CLEAR) MIND OF BLOOD that is not biased on current kiddie/mainstream preferences
WITH THE SOUL OF BLOOD thats basically having same team, something about that just works, i dunno
WITH THE HEART OF BLOOD, meaning that well, duh, it's a f*** computer game, what real s*** do you want, you are carrying tons of weapons yet you want to see some neato 'reallife stuff'? get lost if you don't dig it, but its BLOOD, goddamnit, and if u're a pussy, go play CS or HL2. this is the virtual representation of nonexitant universe, with its own rules, physics, etc, etc, etc.
got carried away a little.
and of course it must have
THE BODY OF BLOOD, which is all the stuff that was in BLOOD series, and incorporating maybe some new ideas, but main focus should be original stuff with the all cool features they suddenly dropped.
there. i'm done.