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Blood was made with an enhanced version of the build engine. I was reading the developer notes at posty the other day. Did you know The development team was originally calling Ken's voxel engine the 'better than vertices" engine?!?
Huge, complex maps, Sector effects, Sector stacking, 3d voxels, these were their way of trying to compete. I'm sure publishers ageed to ship and provide shelf space on the condition that build not be used for a sequel.
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I wonder what would have happend if Blood used a more traditional Shareware distribution system, like what was used for Doom. They could have kept the rights then...zZaRDoZz wrote:Why is it so hard to accept that Monolith made a deal with the 3D devil in order to get blood published in the first place?
This may help out some of the older titles that the two companies had shared ownership in. And perhaps they might be interested in republishing to an online distribution service like Good Old Games or GameTap.
Not to be a dick, but...
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By "proper adaptation" being "coded into the shell", I mean to say that they would need full functionality of the old game on newer technology (networking, audio, video, general processing speed, etc.)
So, Blood COULD be distributed on something like Gametap without them ever having to see any game code.
That is a very interesting concept, that 3DFX had hold of the Blood source... I never thought about that before.hund_ wrote:it would be harder to find but 3dfx had access to the source.
Infogrames Entertainment S.A. Announces Completion of Acquisition of Atari, Inc.
Greetings Posty denizens. It's happened -- Atari, the final holder of the rights to Blood and the source code, has been bought by Infogrames.
If the source code still exists in any form, we can hope that Infogrames may have more flexibility when it comes to releasing the source code. Stay tuned.
well i think there is a chance
Why is it so hard to accept that Monolith made a deal with the 3D devil in order to get blood published in the first place?
I wonder what would have happend if Blood used a more traditional Shareware distribution system, like what was used for Doom. They could have kept the rights then...
One tiny factoid that keeps escaping these source code discussions is the never mentioned products on everyone's blood CD:
!. An encryption algorithm.
2. An encryption key.
Now if Monolith sold those products to other software companies for use with other types of software then you can forget ever seeing the source code released. If monolith bought the encryption from another company we've never heard of then we will certainly never see a source code released.
Correct me if I'm wrong but I do believe Transfusion started as a thread on the Bloodsource forum when The original team realized that there would be no source code released...
back in 2000...
Realized, but still hopeful. Yeah, that's the way I remember it.Correct me if I'm wrong but I do believe Transfusion started as a thread on the Bloodsource forum when The original team realized that there would be no source code released...
zZaRDoZa makes a good point. Just to add to the point. Monolith could well have just licensed the Build engine without any provisions other than to use the engine for the one title, and they haven't bothered updating that contract. The Build engine and accompanying code.