Mmm... Brains...

Discuss and hash out the Blood universe here.

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Mic
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Mmm... Brains...

Post by Mic » Fri Mar 14, 2008 03:15 pm

Image
__Image
_____________________________:shooting: Work in progress
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Hellen
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Post by Hellen » Fri Mar 14, 2008 07:13 pm

Image
Man, what's wrong with its body? Female legs and male torso don't fit together well. :zombie:
Caleb --2nd
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Post by Caleb --2nd » Fri Mar 14, 2008 07:20 pm

Hellen wrote:Image
Man, what's wrong with its body? Female legs and male torso don't fit together well. :zombie:
lol
Mic
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Post by Mic » Fri Mar 14, 2008 07:26 pm

Muscle atrophy?
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Zardoz
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Post by Zardoz » Fri Mar 14, 2008 07:48 pm

...And me without a sawed off... :cry:
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Hellen
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Post by Hellen » Fri Mar 14, 2008 07:51 pm

Mic wrote:Muscle atrophy?
No, not just muscles. Skeleton structure - that's what is wrong: pelvis and waist too narrow, the whole upper half too long. That looks weird.
But the skin work is quite decent. Just change his clothes: those shorts look very funny!
Mic
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Post by Mic » Fri Mar 14, 2008 08:06 pm

I could shift up the pelvis some, I agree from the image it looks bit off. I was going for a skinny zombie, with some minor decay. Beefing up the lower half of the mesh might also help. THe model is based off of the default bip head model in max. As for the clothing, I was not sure what to do. But whatever it was it needed to be somewhat re-usable for re-texturing a few different versions. I looked up zombie fashion, but all they want to do is eat brains!?
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kurt
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Post by kurt » Fri Mar 14, 2008 11:30 pm

There's some really good texture work on that skin, Mic.

I really like that head. But I agree that there's just something not quite right with his body. He currently looks a bit too feminine and awkward, and his clothes kind of make him look like a zombie transvestite.

But I'm confident that you'll be able to somehow help him overcome his current problems. :)

__________________________________

Image
Kazashi
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Post by Kazashi » Sat Mar 15, 2008 01:26 am

My suggestion would be to increase the width of the waist at the belt line; if it is a male figure then the ratio of waist:thighs should be closer to 1:1. Shifting the pelvis up will also help the proportions between legs and torso, but it doesn't need to go too far.

When a zombie reanimates it's left wearing whatever the deceased had, be it casual clothing, pyjamas, hospital gown, or nothing at all. Just take a "common" pair of shorts and t-shirt, then rough them up with the remnants of decaying flesh, tears and dirt.
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wangho
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Post by wangho » Sat Mar 15, 2008 02:25 am

the belt looks like its from abercrombie and Fitch or something as well. THe head looks decent tho
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I Live...AGAIN
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Post by I Live...AGAIN » Sat Mar 15, 2008 04:51 am

Everybody loves zombies.....
Mic
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Post by Mic » Sat Mar 15, 2008 09:24 am

Thank for the feed back! I normally work on objects/vehicles - stuff that is not normally organic in shape, (example) Anyway, I had about an hour tonight to adjust the mesh. I fed the zombie some brains high in fat. :ninja: ... You can see the updated one on the right. As far as characters go, this is my second one ever. So it's great to hear the model isn't total crap! :evillaugh:

Image

My first character model was about a month ago: http://radpact.com/samples/chic/chic_sample_lg.jpg
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kurt
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Post by kurt » Sat Mar 15, 2008 06:32 pm

Sorry Mic, but after seeing that last photo I just couldn't help myself.


Image

They really do look like a happy couple though.

I think that lack of sleep may be affecting my judgement, and I mean no offence. :wink:

Keep up the good work!
Mic
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Post by Mic » Sat Mar 15, 2008 07:18 pm

LOL!!! And look, matching outfits! :evillaugh:
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