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1) I make new model, convet at kvx 5mips
2) put a model in .\ and .\KVX\
3) run barf with "blood.rff -u mymodel.kvx" file was added.
4) Run Artedit, select a tile, set voxel number 64, render - "voxel"
5) Run game - Crach, "Error - voxel #64 is missing"
What am I doing wrong?
How to get it right?
Sorry for the poor English
replace string "blood.rff -u mymodel.kvx" on "blood.rff @addv.rfs"
create text file "addv.rfs" and print :
Code: Select all
resource "KVX\mymodel.KVX" as 64; ;
I wrote an article, but at the Russian
If you do not difficult. you can translate and publish it.
Or just translate.google.com reception and read it.
http://bloodgame.ru/forum/topic.php?for ... 1192737723
I couldn't get the new sounds and art working, but I did check out the maps anyway. They both are decent, and have cool little secret areas. THe lighting on the staircase is a nice touch in your map, Nil. If you spend a little time on the map and touch it up, it could be really, really good. It's got a good structure, it just needs more work, sounds and stuff. The outdoor terrace area I especially liked as well as the stereo system. Kind of surprised me there with the stereo. Nice touch. The thing that puts me off though, is that Caleb feels to small running around the level. Everything seems just a little bit too large, especially the doors.Nil wrote:DEMO of ADD - On
map1 : Zik
map2 : Nil
Tiles : Zik
Models : Nil
Sounds : Nil
Zik's map is pretty neat too, I really liked the red hanging corpse room, but this map is a bit crowded and all over the place and im not sure what the theme of the map is. It's kind of weird, but there is some pretty cool things here.
Being a map-maker myself Nil, I feel that at this point, we may as well try harder to make really good maps, something that will be remembered and played more than once. You guys are doing good work though. Then again, this is a beta, so maybe you guys plan to go back and tighten stuff up a bit. I look forward to to a finished addon from you guys. Keep it up! But they need to be worked on more.