Discuss and hash out the Blood universe here.
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Willis
Master of the Mask Lead Programmer
Posts: 872 Joined: Tue Aug 10, 2004 09:28 am
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by Willis » Wed Oct 20, 2004 09:18 am
That soooooooo desperately needs a pitchfork
Daedalus
The Dreaming God
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by Daedalus » Thu Oct 21, 2004 08:15 pm
But - it's just... not Blood!
Willis
Master of the Mask Lead Programmer
Posts: 872 Joined: Tue Aug 10, 2004 09:28 am
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by Willis » Thu Oct 21, 2004 08:25 pm
but yet it is....
Daedalus
The Dreaming God
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by Daedalus » Thu Oct 21, 2004 08:26 pm
But yet it's not . . .
DemonPostalWrkr
Cultist
Posts: 63 Joined: Mon Oct 18, 2004 02:17 am
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by DemonPostalWrkr » Thu Oct 21, 2004 08:35 pm
it definately is... It would be nice though to see if you can bring back the old gore like the original in blood, instead of limbs going, it just never felt as rewarding, also bringing back the TNT would be nice, the regular kind. and making people run around on fire like the did in Blood 1
I Live...AGAIN
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by I Live...AGAIN » Thu Oct 21, 2004 09:16 pm
DPW- Plans are there for a TNT model, If I can get it in I will...
DD- no it's not Blood, it's BLOOD 2!!!!!!!
Daedalus
The Dreaming God
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by Daedalus » Thu Oct 21, 2004 09:37 pm
Yes, yes, it is!
Blood 2 - turned into Blood 1... now... interesting, yes. Poll coming soon...
predator
Lead Mapper
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by predator » Thu Nov 04, 2004 08:46 am
I want to play!
Damien_Azreal
Satan's Spawn
Posts: 639 Joined: Tue Sep 28, 2004 01:45 am
Location: Independence, KS. USA
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by Damien_Azreal » Thu Nov 04, 2004 11:11 pm
I also would like to try my hand at it.
I Live...AGAIN
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Posts: 810 Joined: Fri Aug 13, 2004 05:33 am
Location: Detroit
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by I Live...AGAIN » Thu Nov 04, 2004 11:35 pm
The first map is about 40% done, Cradle To Grave is pretty much done, just needs some polishing and some bug fixes.....
I finally figured our area switches, so there can be some Doom-like monsters popping out of nowhere behind hidden walls and such......