There is a breakdown of the Lithtech 1.0 format available via archive.org that we have access to. We're currently working on the Lithtech 1.0 version of the plugin while we wait on getting help sorting through our blender scripting issues for Lithtech 2.0.N0t_mINe wrote:Whoa, that's an awesome bit of work there. Have you taken a look at any of the noesis python
plugins for lithtech 1.0? They can't handle animation, but can certainly read raw geometry.
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