What I am working on (renamed)

Discuss model development here.
Anonymous

Post by Anonymous » Mon Mar 20, 2006 02:09 am

Now that's a nice rat!

Go ahead, texture it! :twisted:
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Slink

Not to be a dick, but...

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Post by Slink » Tue Mar 21, 2006 06:31 am

Quite nice, quite nice indeed. Probably not a tearing feat, but alas and as always, great work Kazashi. :D
Jim

Post by Jim » Tue Mar 21, 2006 08:05 am

Now that looks like a rat. BTW, I killed one in real life with a shovel earlier this month. :evillaugh:
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boss429
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Post by boss429 » Sun Mar 26, 2006 06:23 am

I decided to add some hair to this little guy:
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Its still a work in progress I just wanted to let you guys know what I was up to.
Drakan

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Post by Drakan » Sun Mar 26, 2006 07:28 am

Looking good so far, Boss!
Anonymous

Post by Anonymous » Sun Mar 26, 2006 10:32 am

Yeah, he looks nice!

I can't wait to kill him with my pitchfork! :twisted:
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boss429
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Post by boss429 » Thu Mar 30, 2006 02:10 am

Here's what the little guy looks like now:
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I'm pretty happy with it.
Guest

Post by Guest » Thu Mar 30, 2006 04:14 pm

Where's my shotgun? :guns:

Looks great now :)
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Slink

Not to be a dick, but...

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Post by Slink » Thu Mar 30, 2006 05:30 pm

DEFINATELY looks better, but I would have to see it in game. I wonder what they would look like in the crematourium in E1M1... :twisted: -Slink
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boss429
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Post by boss429 » Tue Apr 04, 2006 06:26 am

Here's the axe from BB1 I'm working on:
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boss429
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Post by boss429 » Fri Apr 07, 2006 01:27 am

I finished the BB1 axe and uploaded it to my deathmask site. The wood handle was made by Cruaich.
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Jethro
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Post by Jethro » Fri Apr 07, 2006 10:50 am

Great work! Again, can't wait to see it ingame :)
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Post by LordHavoc » Sun Apr 09, 2006 10:25 pm

Cruaich wrote:Just as a note. DarkPlaces still has a few problems rendering alpha textures correctly. Often back of the textrue will clip to the front of the model so you can see all sides at once. Dont let it worry you to much, hopefully LordHavoc will have it fixed soon.
split the skin into two images, applied to different parts of the same model, one of them being transparent, the other opaque.
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DustyStyx
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Post by DustyStyx » Mon Apr 10, 2006 06:09 am

Yes, :P we fuigured that one out. Though it stil has a problem when alpha textures begian to overlap themselves on the same model, it just wont mess with the solid render stuff.
dabkin
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Post by dabkin » Tue Apr 11, 2006 08:35 am

Damn, that rat is so nice! gj
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