oBe wrote:*puts on Caleb_2K mask*
I'd darken the inside if that's possible. Though my guess is the inside in just a mirrored outside. In that case, you're kinda screwed.
Maybe the wheels and handle could use a little more texture/structure. Maybe add some tires and radials.
This guy's blanket also looks a little flat. Just take a picture of your bed sheets and colour burn it on this one
In general I'd say just add some detail/contrast 'cause it looks a little clean/bland.
Other than that, damn it man, I had plans for this one
The inside of the roof and walls of the blue bonnet are not mirrored from the inside, they are two seperate parts of the texture. As you can see in the pictures I darkened the inside a little, you think it should be darker?
I'll try to add some more detail to the texture.
Thanks for the suggestions.
Oh and r_cain I don't know how to add this into Transfusion mapping isn't my department. Actually I'm not even sure what map this would go in, I can't remember what Blood level the carage/pram was in. But it would be cool to see it in Transfusion.
Shame on you! You don’t know where this ‘hand’ pram appears in your precious Blood! What kind of bloodite are you?
(Since it’s episode 3, I don’t think this model would be implemented very soon).
And you also didn’t know that the Dreaming God suffers from the split personality. Oh, my!
yeah, the weels need to be rounded and if you can you can make small flat sticks that go up to the bar and make that into a circular tube or iron bar.
if you can you could make the tires to round circlets/halos and put spokes in them with a transparent space.
Caleb_2k wrote:yeah, the weels need to be rounded and if you can you can make small flat sticks that go up to the bar and make that into a circular tube or iron bar.
if you can you could make the tires to round circlets/halos and put spokes in them with a transparent space.
I can't round the wheel ( I can't model)
I'm not sure what you mean about the bars and stuff.
I'd rather not use transparency on this texture because it messes up parts of the model. Like in that lighter texture I add transparency to it and now Caleb dosen't hold the lighter right. It would probaly screw up the pram texture and make it so that in TF the hand could be seen from both sides of the carage and stuff like that.
Also, you don't need to use transparency to create the illusion of spokes. I'm sure you can easily think of something that looks a bit better than what you have.
-Slink
How are thoes maps coming Slink? Have you had a chance to talk to Pred about GTKRadiantand & the q3bsp?
As for models, this one is pretty low on the totem pole (ie, it's not needed for any of the Ep1 or BB maps). Much of what you guys are asking needs to have some actual model work done rather than what Boss can do with his skin. Overall I think it's looking good. It may need a little more deffinition here and there but it's getting that Blood grittyness that I'm looking for in a skin. Good work Boss, are there any effects you'd like to try and implement that I might help you with?
Slink is on E1M6 as far as I know.
I think he's working on the q1 version, but it's perfectly fine as we can quickly convert it later, when it's more or less ready.