What I am working on (renamed)

Discuss model development here.
Post Reply
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Another update on my Leg1 texture:
http://www.freewebs.com/fixxxer575/
I added some toe nails and other stuff.
Thanks again Cruaich for all the help!
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Jar1 update. I made the brain have two halfs:
http://www.freewebs.com/fixxxer575/index.htm
User avatar
Caleb_2k
Acolyte
Posts: 333
Joined: Sun Jul 03, 2005 07:56 pm
Location: Sweden / Malmö
Contact:

Post by Caleb_2k »

oops, my bad... :oops:
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Yet another update on my Leg1 texture:
Image
I added more realistic blood drips.
Get it here:
http://www.freewebs.com/fixxxer575/
tell me what you think.
User avatar
Slink

Not to be a dick, but...

Posts: 1904
Joined: Mon Aug 16, 2004 04:42 am
Location: Niagara County, NY

Post by Slink »

boss429 wrote:Jar1 update. I made the brain have two halfs:
http://www.freewebs.com/fixxxer575/index.htm
So were you going to put this image up, or did I miss it? :)
-Slink
User avatar
Caleb_2k
Acolyte
Posts: 333
Joined: Sun Jul 03, 2005 07:56 pm
Location: Sweden / Malmö
Contact:

Post by Caleb_2k »

Nice leg there, keep up the good work =D
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Slink wrote:
boss429 wrote:Jar1 update. I made the brain have two halfs:
http://www.freewebs.com/fixxxer575/index.htm
So were you going to put this image up, or did I miss it? :)
-Slink
I posted a screenshot on my website, but my site doesn't allow me to linke the images from other sites.

Thanks Caleb_2k.
User avatar
Slink

Not to be a dick, but...

Posts: 1904
Joined: Mon Aug 16, 2004 04:42 am
Location: Niagara County, NY

Post by Slink »

boss429 wrote:I posted a screenshot on my website, but my site doesn't allow me to linke the images from other sites.
I don't get it. :( Is that pic of the brain jar the latest one, or is there a more recent version? Thanks! Good work, btw! ;)
-Slink
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Slink wrote:
boss429 wrote:I posted a screenshot on my website, but my site doesn't allow me to linke the images from other sites.
I don't get it. :( Is that pic of the brain jar the latest one, or is there a more recent version? Thanks! Good work, btw! ;)
-Slink
Well that is an old screenshot but it's of the outside of the jar which a hasn't changed since I took the screenshot. Well here is the best screenshot I could make of the brain:
Image
User avatar
Caleb_2k
Acolyte
Posts: 333
Joined: Sun Jul 03, 2005 07:56 pm
Location: Sweden / Malmö
Contact:

Post by Caleb_2k »

i took the brain skin and had a little go at it in GIMP, where to put it if i want to test it? or can you guys do it?
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Caleb_2k wrote:i took the brain skin and had a little go at it in GIMP, where to put it if i want to test it? or can you guys do it?
Well if you want to view the jar1.md3 with the skin on it you have to extract the model from models.pk3 in the "basetf" directory of Transfusion. You can open models.pk3 in any zip program (WinRAR, WinZip, ect.) then save your jar1 texture over the one that you extracted from models.pk3. Then you can load up the jar1.md3 in JavaMD3. Here's how to install JavaMD3:
Cruaich wrote:jMD3 + Java1.3 bundle.

jMD3 won't work with newer versions of Java for some reason and you probably already have a newer version of Java installed. So, extract the jre1.3 folder + contents to your C:\Program Files\Java directory. You'll need to run it with the C:\Program Files\Java\jre1.3\bin\md3view.bat, wich will force jMD3 to use the v1.3 java.exe in the same directory. You'll probably want to make a shortcut to the .bat file someplace easy to get to.

To export the wire mesh, first save a blank image with the dementions you'd like to work with (ie 1024x1024) then load the model you are working on into jMD3 (File>Open Model...). Once it's loaded apply your blank texture to the model (Model>Apply Texture...) Now you can export the UV map (File>Export>Export Texture Coordinate Maps...) It will save as a jpg image. Open that in PSP, make it a layer and delete out the black bits.

jMD3 controls: left mouse = rotate, right mouse = zoom in/out, shift+left mouse = pan
Good luck.

Edit: Since Caleb_2k wanted to work on my texture I have made all the latest versions of my source images avialiable. You can download them individually at my site. Enjoy.
User avatar
Caleb_2k
Acolyte
Posts: 333
Joined: Sun Jul 03, 2005 07:56 pm
Location: Sweden / Malmö
Contact:

Post by Caleb_2k »

is there no way to test it ingame??
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

Caleb_2k wrote:is there no way to test it ingame??
I haven't had much luck viewing it in game, I always use JavaMD3.
User avatar
Caleb_2k
Acolyte
Posts: 333
Joined: Sun Jul 03, 2005 07:56 pm
Location: Sweden / Malmö
Contact:

Post by Caleb_2k »

Add me on MSN, AIM or Yahoo to get the test improvement
User avatar
boss429
Cabal member
Posts: 366
Joined: Sat Sep 17, 2005 02:29 am
Contact:

Post by boss429 »

I'm hosting Caleb_2k's jar1 reskin:
Image
http://www.freewebs.com/fixxxer575/
it's right under my skin.
Post Reply