What I am working on (renamed)

Discuss model development here.
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boss429
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Post by boss429 » Tue Dec 13, 2005 02:27 am

I made a green version of my jar1 texture, and I added some detail maps to the jar:
Image
My lame FreeWebs site is running out of space I have 2.5 MBs left. I wasn't able to upload the source images for jar1 :cry:
Anyone have any suggestions on where I can get some free web space? My FreeWebs accont gave me 40MBs.

Almost forgot, get the jar1 texture at my site:
http://www.freewebs.com/fixxxer575/textures.htm
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Willis

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Post by Willis » Tue Dec 13, 2005 11:01 am

boss429 wrote:Anyone have any suggestions on where I can get some free web space? My FreeWebs accont gave me 40MBs.
Shoot an email my way, willis [-at-] deathmask.net
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r_cain
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Post by r_cain » Tue Dec 13, 2005 08:40 pm

nice jar
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boss429
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Post by boss429 » Tue Dec 13, 2005 09:52 pm

Willis wrote:
boss429 wrote:Anyone have any suggestions on where I can get some free web space? My FreeWebs accont gave me 40MBs.
Shoot an email my way, willis [-at-] deathmask.net
ok, I emailed you.
r_cain wrote:nice jar
Thanks
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)))000(((
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Post by )))000((( » Tue Dec 13, 2005 11:23 pm

:) Nice Stuff... Nice Stuff...

EDIT: If you want some space - email me - polyuniverse@gmail.com - (will give you 3 megs in .RAR format)
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boss429
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Post by boss429 » Tue Dec 13, 2005 11:38 pm

)))000((( wrote::) Nice Stuff... Nice Stuff...

EDIT: If you want some space - email me - polyuniverse@gmail.com - (will give you 3 megs in .RAR format)
Thanks for the offer but I think Willis is going to set me up.
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Necrosis
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Post by Necrosis » Wed Dec 14, 2005 01:15 am

I wonder if deathmask.net email addresses will become the new custom title. :wink:
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boss429
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Post by boss429 » Thu Dec 15, 2005 08:01 am

I got my new site up and running, it has the *.psd files for the red and green brain jar textures:
http://www.boss429.deathmask.net/index.htm
Thanks Willis for hosting it!
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boss429
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Post by boss429 » Wed Jan 25, 2006 08:10 am

I'm working on a new eyeseed texture:
Image
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Caleb_2k
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Post by Caleb_2k » Wed Jan 25, 2006 03:18 pm

cool, maybe put some more detail into the eye ^^
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Slink

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Post by Slink » Wed Jan 25, 2006 06:04 pm

I think that the model should be redone. Kaz, could you put some more detail into the folds? (Nothing that can be done with bump mapping, just think it should be less round.) I can't tell exactly how it is supposed to look due to fov distortion.
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boss429
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Post by boss429 » Thu Jan 26, 2006 07:25 am

Slink wrote:I think that the model should be redone. Kaz, could you put some more detail into the folds? (Nothing that can be done with bump mapping, just think it should be less round.) I can't tell exactly how it is supposed to look due to fov distortion.
I don't really think the model needs to be more "highpoly" or have more detail; its just an eyeseed. The only thing I think is wrong with the model is that the original eyeseed was less chubby. I don't really think the model needs to be redone.
Here is a different angle of the eyeseed:
Image
I also worked on the texture a bit more since the last screenshot.
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Slink

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Post by Slink » Fri Jan 27, 2006 01:01 am

Well, then. I think it needs to be a bit more leathery looking, especially as far as color. :) More brown, less tan. The sprite made it look very bulbous, or corupulent, something like that. You know, bulging ripples of leathery flesh? :) And those strands in the middle are supposed to be slime or goop, not flesh. Just trying to be of service! Keep up the great work.
-Slink
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boss429
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Post by boss429 » Wed Feb 08, 2006 11:54 pm

I released my eyeseed texture. Slink the sprite does look more tan then brown. From the sprite it looks to me like the strechy strands are flesh not goo.

Get it here:
http://boss429.deathmask.net/p6.htm
Image
Image
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Necrosis
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Post by Necrosis » Thu Feb 09, 2006 03:07 am

Wow, he's right. I was with Slink on this one, since I haven't played Blood in, what, 3 months now? But still, nice texture!
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